howandwhy99
Adventurer
Hmm... Well the items were in game justifications for how +6 Cha items would work. Off the top of my head, I was thinking they actually were the personas in question. They appear over time in different eras of history and have some fun stories for the players to hear about when they hunt down who they were. (and the effect was alteration, not glamour)MerricB said:Err... you've left off the Disguise modifier. You've basically got a Hat of Disguise that adds +6 Cha there. As I said, the hat of disguise is inherently cool.
I wasn't discussing custom items, though, but existing items that have been used in cool ways.
Cheers!
Another good one would be Cloak of the Bat. It has a light curse effect, in that the longer one continuously wears it, the more one believes they are a vampire. That and the character grows more and more attached to wearing it (strengthening the bond). I'd make secret rolls for it like disease.
This one is actually an old item from a game where we thought we were being stalked by a high-level vampire. After we killed it we learned he was just a nerdy, pimply, kid commoner with tons of magic items. Due to the curse he had collected a number of vampire ability mimicking magic items (I don't recall which) all so he could more accurately realize his belief in him being a vampire. It was really funny actually. Little did we know the cloak was cursed when we scavenged everything.
Perhaps the dullest, most common DMG item I can think of is the Cloak of Resistance. It's nothing by a +1->+5 number to all saves. I suppose keeping the rain off isn't a novel use either.
The key is: why does it work? What is the in game justification for the mechanics? Mechanics have rationales in game or they just become pointless power boosts. In this case, let's say it works as it's a magical creature's hide. Outsiders have all good saves, so make it an angel's skin.
In game, it gives +1 to saves, confers negatives on social skills with good outsiders, positive bonuses with evil ones (balancing out), can be studied to learn it's originator, functions as the go between during clerical divination spells, and might even subtly influence the wearer's worshiping practices.
As for novel uses, that's harder. Stitch it into a protective saddlebag? Use it as cover? How many hobbits can fit under it?