Celebrim said:
Actually, I would assume neither is to be found. I would assume that either could be commissioned for a price, but noone makes an item like a 100,000 gp crown and then just hopes to find a buyer for it at some point. Find someone that can do the work and then wait a few months.
This is why I used the modern explanation of a gun shop selling 100,000$ shotguns earlier in the thread. They do exist, there are more than a dozen in the USA alone. These guns are in stock. They are not assembly line, they are finely crafted by artisans.
The question then becomes, "Are people that can make high quality jewelry more or less common than those that can make top end magical items?" And the answer to that question is I think fairly obvious based on even the most modern interpretations of the abundence of high level spellcasters.
This isn't a normal crown that's a lump of gold in the shape of a hat though. A 100,000 gp crown is crafted by an artisan. It is a lot more customized than a set of Eyes of Petrification. Either way, finding such an item would require travel to a hub of the world. The market for such items would be pretty limited in the world, only the PC's and others like them. In addition, this doesn't mean that someone crafted it for resale. He may have crafted it to use himself, or discovered it in an ancient tomb. The only thing that stretchs reality is saying that the PC's are the only ones that could ever have discovered one of these items.
Besides, I don't have a problem with PC's custom ordering items, but I believe the process can easily be glossed over rather than roleplaying out a long search for the Eyes. Heck, at high levels where such powerful items would be uncommon, you could be going to the secret portal behind 7-11 and treating with a Celestial Fence to see what he has.
Then the discussion shifts instead to whether you want to micromanage and roleplay every encounter or whether you can gloss over certain facts. This comes down to the Player/DM contract and what the game intends, rather than the focus of whether magic items should be available at all.
If you want to change that, you are free to do so but I'll have a bit more respect for your ability to craft a setting if in changing that the setting changes with it. For example, someone mentioned a 'Dreamlands' campaign. In that case it fits. In most cases, I don't see it fitting.
Aside from Eberron, or Faerun, or any other setting where economic power can be gained by the trade in magic items?
A magical item worth 100,000 gp on the other hand is a legend, a mighty peice of magic of renown, the stuff of heroes, and grasping it in your hand imparts some of that to you and if it is any other way in your campaign I feel that you are cheating yourself.
Too much of this discussion focuses on the "cool" magic items. Does the Longsword Sword +2 Holy Dragonbane Flaming Ghost Touch have a nice backstory and out class the 100,000 gp crown in style points. Do the Eyes of Petrification have some story? Staff of the Woodlands, Manual of Bodily Health get stories too? At high levels, the PC's will have a good amount of such items, does every single item get a story?
Sometimes Gauntlets of Dexterity are just Gauntlets of Dexterity.