Celebrim said:
So how would I be breaking the RAW to have one? As I understand the nature of rules, I would only be breaking the rules as written if the RAW explicitly forbid such a substance.
He PROBABLY meant that there's no listed substance like that, not that it would be impossible to make...
Although, I must point something out in regards to this :
Where the rules are silent, then I may do whatever I please. I would only need rule zero if there was a rule like "No material with a hardness more than 50 is allowed in the game." Since no such restriction is imposed, all I need is an imagination and a reason.
I'd like to just say something i read somewhere "The rules don't say I can't isn't good enough reason to state that chopping down a tree gives you five levels." I've never ANYWHERE seen it specifically listed that trees are NOT a CR 20 encounter.
ALSO, I've never seen a rule stating that there's no simple light weapon called the "Flanger" that has a threat range of 2-20/X10 and deals 5d8 damage with 20' reach.
And yes, I'm taking it to an obscene level to prove a point... the fact that no rule specifically negates something doesn't mean it automaticaly should be allowed.
Now I'm not saying you shouldn't do it, I'm just saying don't claim the rules back you up when they specifically don't. RAW means rules as WRITTEN.. if it's not WRITTEN, it's not RAW.
NOW, As to the main thread convo - I dont think magic items HAVE to be mysterious - It depends on the campaign setting, high/low magic, character level, and most importantly... The PLAYERS involved, and how THEY feel.
It's probably just me, but it's nearly impossible to keep players from getting the SPECIFIC magic item they want.. If you don't give them what they want, they'll do one of a few things :
If there are places to buy magic, they'll buy it (hocking whatever they need to afford it)
If there aren't, but are known mages, they'll comission it.
Otherwise, the party mage will MAKE the magic items, taking the creation feats when he discovers the lack of access to magic items that they will have.
The only way to prevent this is by specifically banning it. And the last time I saw a DM do THAT, 3 of the 4 PC's took a Vow of Poverty! PC's like deciding their character specifics.. You think they'd let you tell them what Class Level they're taking next? or having someone else decide their feat selection?
Also,
S'Mon said:
Arthur didn't create Excalibur, he had no say in what powers it had. He darn well took what his GM gave him!
Well obviously ARTHUR didn't create it, he's not a mage.. but how do you know Arthur's PLAYER didn't create it b/c that's the kind of weapon he envisioned his character wielding? Like A Paladin wanting a Holy Avenger. Oh but I see people thinking "the DM had to give it to him at some point, he didn't always have it." That's what backstory is for.. To explain how you got to where you are, with what you have. MAYBE the entire story of Arthur up till when he got Excalibur from the Lady is Backstory, and shortly thereafter is when Play begins.
And how about the player who's concept is a 'really hard to hit character'. Without magic the best AC you can do is around 20(A bit higher if you allow Mithril, though that's also a quasi-magical thing worth thousands). That's not even all that hard for a 1st level character to hit... How's he going to create his "Can't touch this" character without a Ring of Protection, Amulet of Natural Armour, Gloves of Dexterity,either Bracers+Wis enhance(If Monk), or Magical armour (If not)??