Storm Raven said:
You outlined a collection of changes. You didn't actually do the legwork necessary to make them work. And the list was woefully incomplete.
I see how this is going to go. You're going to make a bunch of bare assertions wrapped in hyperbole. I think this will be my last response to one of your posts.
The list I outlined was not "woefully incomplete" as you woefully assert. In fact, it's woefully complete and woefully functional and we'd have a woefully good time with it.
And legwork? Designing a wood elf class and an Istari class? I can do that in my sleep. Remember, this is not the version where I need an 8 paragraph stat block.
Storm Raven said:
Given the list of changes you described, I doubt it would take only two hours to implement. Plus, as the list of changes you proposed wasn't anywhere near adequate to the task of making D&D LotR-like, I don't think it has much bearing either.
Well, that's my estimation on the implementation time. Why is it not "anywhere near adequate"? I think it's perfectly adequate. It sounds like you're only saying that it is not anywhere near adequate because you don't like being shown up on even a relatively minor point. You were wrong, let it go.
Storm Raven said:
Or, handwaving everything just causes people to do what they did in the days of "Classic" D&D - wonder what the heck their characters are able to do, and how to get more of what the other guys can do.
So now we've gone to the old saw that nobody knew how to play D&D back then... we all just fumbled around and it somehow happened to be the world's most successful roleplaying game.
I'm sorry but that's just not how it was. If your Fighter is a woodsman, you can do woodsy things like track, survive in the woods, make shelter, etc. If your Fighter is a sailor than he can handle a ship, gauge the weather, etc. Just because it is freeform does
NOT make it confusing.
If it is too confusing for someone to state a character background, just let anybody make a stat roll for anything. They are heroes after all.
Storm Raven said:
On the other hand, Elrond's spells could just as easily been high levels of skill
Or I could rattle off any number of pointless speculations, too. I gave you a viable means of representing the sort of things that happen in LotR.
Storm Raven said:
And you still haven't addressed the issue of magic items.
What issue? Give them out as appropriate. Numenorean, Dwarven and Elven blades will usually be +1. Something like Narsil/Anduril is more powerful.
Storm Raven said:
I played plenty of pre-3e D&D - and in every one of them at least one DM tried to make a middle-earth style campaign (in 1e days, it seemed that every other campaign was an attempt to do this). None of them worked. D&D just didn't mesh well with the feel of LotR. If it was as simple as you assert, at least one of the dozen or so DMs that I have seen try it would have succeeded.
Well here we have the real explanation. "I have an anecdotal data set and therefore I will assume that everybody is as inept a DM as some guy(s) I played with back then." You really played with a dozen or so guys who all tried this and they all failed? OK. But nothing follows from that necessarily. Maybe they were a dozen guys who didn't know what they were doing. Or maybe your definition of failure is somehow colored by other experiences that have no bearing on this discussion. I don't know, I wasn't there.
You should really try to be a little bit more fair with people, particularly when they set out to honestly provide you with information. This could have actually been a productive discussion, if you didn't just throw everything back in my face with rude hyperbole and no substantive criticism.