By RAW he's wrong and you are wrong.
I made a ruling that current RAW is wrong and original RAW is correct which luckily for me makes the game much more internally consistent.
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By RAW he's wrong and you are wrong.
Can you not tell how beaten up someone is, by looking at them? I mean, a professional boxer at the start of a fight, compared to the same boxer at the end of the fight, there are usually some pretty obvious signs of battle-damage. Their bodily integrity has been compromised. And if you can't tell, because you're blind, then you can ask them how they feel at the end of the fight, and I'm sure they'd be more than obliged to convey that information.How do you cross the room without mussing all that paint?
'Realistically' people can't dependably tell how badly injured they are, themselves, and triaging wounded is a tricky medical specialty. So, no, I, living in this unpleasantly real world, and not being a well-trained ER doc, can't do that.Can you not tell how beaten up someone is, by looking at them?
In the real world, we have all sorts of complications that we are conveniently leaving out of our simplified model. There is no internal hemorrhaging in Faerun.'Realistically' people can't dependably tell how badly injured they are, themselves, and triaging wounded is a tricky medical specialty. So, no, I, living in this unpleasantly real world, and not being a well-trained ER doc, can't do that.
I've never said that you can tell how many total HP someone has; I have said that HP represent an observable property, and that you can tell how much damage someone has taken.In the context of the two corners you've painted yourself into: how do you tell from 'wounds' that are restricted to through-armor blunt trauma, how many hps of damage someone has taken when a 100 hp character's luck/skill=toughness lets him shrug off a 10hp blow as easily as a 10hp character shrugs off a 1hp blow? Can you tell how many hps someone has by looking at them?
Trolls and giants are both examples of game-world-physics being vastly different from real-world-physics. Between the two violations of our sensibilities, the real-time regeneration is a much more fantastical extraordinary ability. But you're right, from our perspective in the real world, they're both magic; and therefore analysis in real-world terms is irrelevant.Trolls are magic, but 10 foot half ton giants aren't? Yeah, nice cherry picking there.
But, let's dive down this rabbit hole shall we? Troll regeneration is defined in 3e as specifically NON-magical. It's an EX (as in extraordinary) power. It is specifically defined as non-magical.
You can't bring real people into it without bringing RL into it, making the question moot.Are you honestly saying that you cannot tell....
Lets take the very clear example of the 5e instantly-killed chump. He has 6hp, he took 20 'through his armor' (or Mage Armor, more likely) resulting in what kind of instantly fatal injury? Massive head trauma? Brains spattered on the wall, perhaps? I mean, instantly killed has gotta count for something. So the champ? Nah, didn't need those brains anyway? Has his skull pulverisized every day? Or, what if they both fall off a high cliff? Chump takes 70 points of damage, out of 6, *splat.* Champ? Not bothered by having every bone in his body shattered? Or does he actually sustain a much less severe injury because he still has 10 hps left and isn't even unconscious or taking a penalty?I'm not here to defend anyone else's model, and I don't use the proportional model. To me, the difference between 10 damage to the champ and 1 damage to the chump is that the champ is suffering from a much more significant injury, caused by a much more significant impact - significant enough that, were the chump to be on the receiving end of such a blow, it would have knocked them unconscious.
Significant blunt trauma to the torso. Most sources of damage correspond to significant blunt trauma to the torso. I suppose it could be a lesser trauma to the skull. Nothing like a broken bone, though, of course.Lets take the very clear example of the 5e instantly-killed chump. He has 6hp, he took 20 'through his armor' (or Mage Armor, more likely) resulting in what kind of instantly fatal injury? Massive head trauma? Brains spattered on the wall, perhaps? I mean, instantly killed has gotta count for something.
Neither of them break any of their bones. MadeOfIron is in effect. MadeOfPlasticine is not.Or, what if they both fall off a high cliff? Chump takes 70 points of damage, out of 6, *splat.* Champ? Not bothered by having every bone in his body shattered? Or does he actually sustain a much less severe injury because he still has 10 hps left and isn't even unconscious or taking a penalty?
I should think being dead is somehow significant. If that last point of damage - that 16th point if you have 8, or that 8th point if you're only talking unconsciousness - is not more significant, why does it result in unconsciousness or instant death?Significant blunt trauma to the torso. Most sources of damage correspond to significant blunt trauma to the torso.
Instantly killed only counts for something if you treat the last point of damage as more significant than the first.
You can take north of 10x your hp in a-planet-just-hit-you damage and not break bones? And you're worried about what sort of internal consistency, again?Neither of them break any of their bones.
If you're trying to establish that you can just look at someone and know how much damage they've taken, in hps, non-meta-gamely, how is people with different hps taking the same amount of damage, and having radically different effects from it, not something you care about?It might seem silly that it's impossible to break a bone while skydiving, but for practical purposes, it's a reasonable assumption. If you're a high enough level that you survive, then there's no reason why this impact should be treated as any worse than any other source of 70 damage. If you're super-dead from massive damage, then we don't really care how many bones you may or may not have broken. It's an unrealistic model for situations that we don't care about, which is exactly where you can afford to sacrifice realism in the name of simplification.
Now, the non-proportional trick works if they're Highlanders in Hemlock's game. Champ hits the granite going 60m/s, splats, pulls himself together /quite literally/, dusts himself off, and moves on. No worries.