AaronOfBarbaria
Adventurer
It exists
Make up your mind, Max - only one of these statements can be true.There is no "truth" that makes it exist.
It exists
Make up your mind, Max - only one of these statements can be true.There is no "truth" that makes it exist.
Make up your mind, Max - only one of these statements can be true.
I could not possibly care less about the thing which he referred to as a roleplaying game, because it doesn't meet the minimum quality standards for what constitutes a playable RPG, as established in the late eighties to early nineties. If you want to quibble over who gets dibs on the name, then that is irrelevant toward the merits of each system.I'm a person in the modern era. I have been playing RPGs - including Gygax's - for longer than you. Given that he is one of the inventors of the game form, and one of those who coined the phrase "roleplaying game", I believe his game is a paradigm of the game-form.
I don't think that you know what a simulation actually is, if you honestly expect anyone to buy into that. Any simulation is restricted to finite resolution, whether you want to measure time in increments of six-seconds or femtoseconds. Simultaneity might be useful for certain purposes, but by no means is it mandatory.A system for tracking motion (ie position over time) which cannot tell you where anyone is at any given time, and which in fact requires "freeze frame" for most of the participants through most of the resolution process, and has no notion of simultaneity (because of the aforementioned "freeze frame") and which, on any attempt to unpack it systematically, will yield inconsistent results without the deft overlay of some more-or-less ad hoc narrative, is not a simulation.
Sure, and you could also play in Discworld, if you really want to. Don't expect anyone to take the game seriously, though.What makes you so confident that the world (not the real world - that would be contrary to board rules - but the game world) is cold and uncaring. Why can't I play in Middle Earth, in which the world is not cold, uncaring and random but rather unfolds in accordance with a providential logic?
You might think that they are, and they might think that they are, but it is logically impossible. Your elf character cannot actually decide when fate or luck intervenes* and thus any such invocation prohibits role-playing while you do so.Yet my players do it all the time.
A system for tracking motion (ie position over time) which cannot tell you where anyone is at any given time, and which in fact requires "freeze frame" for most of the participants through most of the resolution process, and has no notion of simultaneity (because of the aforementioned "freeze frame") and which, on any attempt to unpack it systematically, will yield inconsistent results without the deft overlay of some more-or-less ad hoc narrative, is not a simulation.
MaxPerson said:You might think that they are, and they might think that they are, but it is logically impossible. Your elf character cannot actually decide when fate or luck intervenes* and thus any such invocation prohibits role-playing while you do so.
Read more: http://www.enworld.org/forum/showth...ur-game-have-PHB-classes/page30#ixzz47OwKkYTY
Absolutely. Side initiative allows for simultaneity - I'm only talking about turn-by-turn (3E/4e style) initiative.Only some 5E games lack a notion of simultaneity. WE-GO Initiative variants are not only possible but one is actually in the 5E DMG.
Therefore, I don't think it's a correct generalization to say that 5E has no notion of simultaneity, or that 5E is non-simulationist. At best you can say it doesn't have to be played in a simulationist way, which is true.
"Call AD&D a roleplaying game again, and you will be declared anathema." Thus sayeth Cardinal Saelorn of the Alexandrian Church of the Process-SimI could not possibly care less about the thing which he referred to as a roleplaying game, because it doesn't meet the minimum quality standards for what constitutes a playable RPG, as established in the late eighties to early nineties. If you want to quibble over who gets dibs on the name, then that is irrelevant toward the merits of each system.
So, basically, according to this extremely limited definition of role play, a very large proportion of what we do when we play an RPG isn't actually role playing. Sorry, complete and utter ballocks. You don't get to define roleplaying in such a way that only supports your own play style.
The part that I find absolutely baffling is why you would want to. What is served by such a limited definition.
Oh, and I'm still waiting to hear how your simulation allows for two creatures of roughly the same size to be vastly different in HP.
I could not possibly care less about the thing which he referred to as a roleplaying game, because it doesn't meet the minimum quality standards for what constitutes a playable RPG, as established in the late eighties to early nineties. If you want to quibble over who gets dibs on the name, then that is irrelevant toward the merits of each system.