doghead
thotd
Nifft said:I like Paladins.
IMC, I separate alignment into Conduct and Sponsorship. A Sponsor is someone who gives you power, like a Cleric's God or a Cultist's Demon. Conduct is what you do -- it has no effect on your alignment descriptor, but it may tick off your Sponsor (if you have one).
In my current game, a Paladin has participated in a deal with a Night Hag to get information about an upcoming assault on a major city by Demons. The Night Hag wanted to make some further deals, to mutual profit, but the Paladin refused to participate.
To his God, he's done Good. He saved a city and did not give in to temptation.
I'm not going to screw with him for having not killed the Night Hag. However, she (and any other peaceful, [Evil] NPC) will continue to try to tempt him -- and the rest of the party -- into [Evil] actions.
-- N
I really like this. As a DM, I think you need to watch out for "the end justifies the means" moral laxness slipping into play. But otherwise, the Conduct and Sponsor thing makes alot of sense.
Haradim said:It doesn't help that many Paladin players, it seems, have no real idea of how to play them, aside from the unfortunate stereotypes of 'it's Evil - kill it!!' and 'it's against the Law/my religion/my honor - you, my friend, must now die!!'.
The class does seem to attract those happy with simplicities. Detect Evil. Its Evil. Kill it. Smite it. They haven't done it any favours.
Vocenoctum said:So, if your character is created in a vacuum, you'll have problems. If the party of rangers, rogues and general Sneakiness is joined by the fighter in full plate, or the Bard League for Peaceful Negotiation is joined by the Barbarian, Gore the Slayer of Children, things will go wrong.
I hear that.