MGibster
Legend
What is it about the automaton's nature that allows it to Disengage or Hide as a bonus action? Do you really think that a Dexterity of 14 is the best way to represent the natural agility of a clockwork automaton? Should it really have a Charisma score of 8? Why isn't it immune to psychic damage, or poison, the way that other constructs are?
None of these questions are important to me. But I'll ask again. If I reskinned a goblin into an automaton how have I treated you unfairly? How would you even know what I did?
Whenever I interact with one of these automatons, there's a good chance that things will play out not based on the inherent qualities of the participants involved, but on the basis of your being too lazy to take your role seriously. You might as well be picking random numbers out of a hat, for all that those number mean anything.
I've got a lot of experience DMing and I've been reskinning for at least half of that. Based on my personal experience it pretty much plays out how I expected, Well, you know, save for the randomness of die rolls and whatever crazy crap my players decide to pull.