[REDACTED]
Medium [REDACTED], neutral evil
Armor Class 8
Hit Points 6 (1d8 + 2)
Speed 20 ft.
STR 13 (+1) DEX 7 (-2) CON 15 (+2)
INT 3 (-4) WIS 6 (-2) CHA 5 (-3)
Damage Vulnerabilities fire; bludgeoning, piercing, and slashing from weapon attacks that target the [REDACTED]’s head (imposing disadvantage on the attack)
Damage Resistances necrotic; bludgeoning, piercing, and slashing from weapon attacks that don’t target the [REDACTED]’s head
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses passive Perception 8
Languages —
Challenge 1/4 (50 XP)
[REDACTED] Fortitude. If damage reduces the [REDACTED] to 0 hit points, it must make a DC 10 Constitution saving throw unless the damage is fire or from a weapon attack targeting its head. On a success, the [REDACTED] drops to 1 hit point instead.
Actions
Grab. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 2 bludgeoning damage, and if the target is Large or smaller, it is grappled (escape DC 11).
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled creature. Hit: 4 (1d6 + 1) bludgeoning damage, and the creature must succeed on a DC 13 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies and rises as a [REDACTED] 1d4 hours later.