Phoebasss
Explorer
Maybe racial biases isn't quite the right word. I have my own political opinions, but as far as my arguments here, I view this as very much a mechanical issue. Or specifically an issue where mechanics infringe on players' willingness to play out the stories they want to tell.So, I think you are really hinting at a slightly different issue when you start with "catch-all tropes" and end with "racial biases[.]"
I want to be clear that one core strength of D&D (in my opinion) has always been that it treats all of humanity as the same. While there have been a few stray references and/or Dragon articles that might have tried to further differentiate humanity, that has (thankfully) never been a thing in D&D.
One of the benefits of playing "make believe" or D&D is that you get to imagine yourself as something other than a human (if that's you bag). There are times when I'd like to imagine I'm playing a strong brute, or a lithe cat, or a flying birdperson. Just like if I was playing sci-fi game, I would hope that the aliens were different (or, you know, just had funny head ridges but otherwise just like us!).
There are those who think that the use of the term "race" combined with certain key differentiation has something to do with the real world; I am sympathetic to those arguments, especially when it comes to the origin of certain concepts (such as orcs) and being sensitive about portrayals.
I don't think that this necessary caution means that, for example, the Goliath (+2 Str, +1 Con) is bad. And I don't think that your preference is universal- far from it.
I just think players should have the option of defying those racial stereotypes if they so choose. A goliath who has difficulty opening jars is something that I think could make for the beginnings of an interesting backstory. How does that society treat a goliath with 8 Strength? Do they have some sort of unique circumstances that led to these unusual ASIs? I'm interested in telling these kinds of stories, and DnD is inches away from being able to tell these types of stories more often. It just requires dropping one last tradition to put it over the edge into making character creation interesting again. The game is (I believe) fully capable of differentiating races through means that aren't stats. Be it specialized feats or well-written lore in the race section of the PHB-equivalent.