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Guest 6801328
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And that's the thing. Some of us feel very strongly that the PCs should be the part of the world in the way that those realities of the setting apply to them just like they do to the NPCs and feel very strongly that the fluff should be reflected in the rules. That is the fundamental core of the disagreement, and as it ultimately is a preference issue, no one is gonna change their mind. There simply cannot be one solution that satisfies everyone, or even close to it.
But my suggestion in another thread to address this to simply write the rules to contain options to how to handle this. Break up all the species features and ASIs into clear half-feat-sized chunks. Then there can be predetermined packages with equal number of such traits (six, maybe?) for those people who like having solidly determined species in their setting. It also supports subspecies, four traits from species, two from the subspecies. But the biggest thing from your perspective that it allows those GMs who want more flexibility to just ignore the premade packages and let the players just choose any six such traits for their character. And for people who like rigidly defined species but also like making their own stuff (so me) it would allow easily creating new species.
Yes, I know. I would just much rather (of course) have my preference be RAW, and your preference be the option/houserule.
