Nyeshet
First Post
Personally, I think it is nice if something special is gained every level. It is not necessary, but I can see where some players might feel poorly about the situation. I wrote out below the levels that are most likely to seem 'dead' to those of medium and poor BAB. (Those with high BAB gain something every level, although it is possible they may not entirely appreciate it.)
If you have medium BAB, then:
02 incr: bab, good save
03 incr: bab, poor save
04 incr: bab, good save
05 incr: - n/a - (dead level)
06 incr: everything (bab, good save, poor save)
07 incr: bab
08 incr: bab, good save
09 incr: poor save
10 incr: bab, good save
11 incr: bab
12 incr: everything (bab, good save, poor save)
13 incr: - n/a - (dead level)
14 incr: bab, good save
15 incr: bab, poor save
16 incr: bab, good save
17 incr: - n/a - (dead level)
18 incr: everything (bab, good save, poor save)
19 incr: bab
20 incr: bab, good save
So levels 5, 13, and 17 are the most likely dead levels (unless something is gained as a level special) for classes with medium BAB. And levels 7, 11, and 19 are nearly dead levels - only a single save type or bab increases at those levels.
If you have poor BAB, then:
02 incr: bab, good save
03 incr: poor save
04 incr: bab, good save
05 incr: - n/a - (dead level)
06 incr: everything (bab, good save, poor save)
07 incr: - n/a - (dead level)
08 incr: bab, good save
09 incr: poor save
10 incr: bab, good save
11 incr: - n/a - (dead level)
12 incr: everything (bab, good save, poor save)
13 incr: - n/a - (dead level)
14 incr: bab, good save
15 incr: poor save
16 incr: bab, good save
17 incr: - n/a - (dead level)
18 incr: everything (bab, good save, poor save)
19 incr: - n/a - (dead level)
20 incr: bab, good save
Poor BAB classes have it far worse. Levels 5, 7, 11, 13, 17, and 19 are dead levels, and levels 3, 9, and 15 are nearly dead levels. It seems that every odd level for a poor bab class is dead or dying.
Wizards have it easier than Sorcerers, it seems, as they gain a new level of spells on odd levels. Thus even the 'dead' levels have some real potential for notably increased power (by which I mean, the player may not think of them as dead, as they gain something new: an entirely new level of spells to choose from, play with, etc). Sorcerers, however, gain additional spell(s) in levels already known to them. This is not much different from having a couple more points of Cha, so they may feel more jipped at these levels than players of other classes.
I also note that irregardless of BAB, levels 6, 12, and 18 are particularly potent, as every thing increases at those levels. As such, I would view those levels (rather than, say, 5, 10, and 15) as the dividing points between regions of play (low level, up to 6th level; medium level: up to 12th level; high level: up to 18th level, with pre-epic used for levels 19 and 20).
If you have medium BAB, then:
02 incr: bab, good save
03 incr: bab, poor save
04 incr: bab, good save
05 incr: - n/a - (dead level)
06 incr: everything (bab, good save, poor save)
07 incr: bab
08 incr: bab, good save
09 incr: poor save
10 incr: bab, good save
11 incr: bab
12 incr: everything (bab, good save, poor save)
13 incr: - n/a - (dead level)
14 incr: bab, good save
15 incr: bab, poor save
16 incr: bab, good save
17 incr: - n/a - (dead level)
18 incr: everything (bab, good save, poor save)
19 incr: bab
20 incr: bab, good save
So levels 5, 13, and 17 are the most likely dead levels (unless something is gained as a level special) for classes with medium BAB. And levels 7, 11, and 19 are nearly dead levels - only a single save type or bab increases at those levels.
If you have poor BAB, then:
02 incr: bab, good save
03 incr: poor save
04 incr: bab, good save
05 incr: - n/a - (dead level)
06 incr: everything (bab, good save, poor save)
07 incr: - n/a - (dead level)
08 incr: bab, good save
09 incr: poor save
10 incr: bab, good save
11 incr: - n/a - (dead level)
12 incr: everything (bab, good save, poor save)
13 incr: - n/a - (dead level)
14 incr: bab, good save
15 incr: poor save
16 incr: bab, good save
17 incr: - n/a - (dead level)
18 incr: everything (bab, good save, poor save)
19 incr: - n/a - (dead level)
20 incr: bab, good save
Poor BAB classes have it far worse. Levels 5, 7, 11, 13, 17, and 19 are dead levels, and levels 3, 9, and 15 are nearly dead levels. It seems that every odd level for a poor bab class is dead or dying.
Wizards have it easier than Sorcerers, it seems, as they gain a new level of spells on odd levels. Thus even the 'dead' levels have some real potential for notably increased power (by which I mean, the player may not think of them as dead, as they gain something new: an entirely new level of spells to choose from, play with, etc). Sorcerers, however, gain additional spell(s) in levels already known to them. This is not much different from having a couple more points of Cha, so they may feel more jipped at these levels than players of other classes.
I also note that irregardless of BAB, levels 6, 12, and 18 are particularly potent, as every thing increases at those levels. As such, I would view those levels (rather than, say, 5, 10, and 15) as the dividing points between regions of play (low level, up to 6th level; medium level: up to 12th level; high level: up to 18th level, with pre-epic used for levels 19 and 20).
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