Alzrius said:I thought that article was worth its virtual weight in gold. Here you add some very flavorful class abilities so that players get something every level, but at the same time the bonuses are minor enough that balance is preserved. It's a near-perfect blend of fluff and crunch, and the game is better for it. This is the sort of thing that'd make me pay for the whole "D&D Insider" package, if it has more of that (though I'd still prefer to get it free).
The issue is that some levels are truly 'dead levels'. You gain nothing except skill points on those levels, and by the time you reach the second or third dead level magic items have as much if not more importance to skill checks than skill ranks.Melan said:Player characters already get more hit points, bonuses to hit and save, not to mention skill points and the occasional feat. If that isn't enough, I have no idea what would be.
Nyeshet said:For a poor bab class (such as the sorcerer) levels 5, 7, 11, 13, 17, and 19 are 'dead levels'. Note that sorcerers only gain new levels of spells on even levels, so they truly gain nothing other than skill points and an additional usage of a spell or two on those levels - nothing new at all.
For some it is, for others it isn't. Really, for situations such as the Sorcerer, I think the main issue is not so much the lack of filled levels, but the fact that they can 'safely' join any PrC that has full progression (as most caster PrCs due, and most of those that don't only lose a single level or two at most, usually). Unlike the Wizard, who loses bonus feats to gain all those PrC goodies, the Sorcerer loses nothing. In most respects, the PrCs are all but a requirement for a Sorcerer, as for many of them it is little more than 'tac these on as if they were already listed special abilities' since they are not, in fact, replacing anything.Crothian said:So, learning new spells don't count as something new? Sorcerers gain at least one new spell each level. I think that should be good enough.
No offence intended, but the Cleric is not balanced. Those that created the class were trying to lump two archtypes together - the miraculously powerful priest and the divine warrior. I think the Cloistered Cleric (poor bab, light armor only, no shields, etc) should be used instead of the typical cleric, and I think the 'holy warrior' should be represented by taking a normal cleric and reducing casting to something akin to the bard (ie: only six levels worth) and have spontaneous curing / inflicting removed. Then I think the archtypes would be 'balanced'. The cleric as is is broken and should be always replaced with the Cloistered Cleric. But that is for another thread, one that has been argued ad nausium several times before.Crothian said:Another thing this whole dead level doesn't take into account is class balance. Does the cleric really need more thiongs compaired to say the monk? Even if the addition is not that great it is still something more and makes the cleric that much better.
It depends on the ability. Gaining Turning Undead at third level (as with a Paladin) may seem quite useful and interesting, but before divine feats came out that made use of Turning attempts for uses other than holding back Undead this was actually a rather minor ability unless the campaign was undead-centric. The fact that the Paladin, due to being treated as a cleric two levels lower, rarely succeeded except against minor undead (for the Pal's level) made it even less of a useful ability. But it was still oo'd and ah'd over due to the fact that it was a new ability that was thematically interesting and potentially useful - even if only as a back-up cleric for such situations. Later, when divine feats came out that made further uses of Turn Undead, it became even more interesting, but that doesn't mean it wasn't seen as interesting before.Crothian said:Also, as people have pointed out many of the abiliteis seem pretty crappy. Are players realy that amazed to get a new thing each level that they won't notice that it actually not that good?
Actually, I hadn't even read the article until after reading this post of yours. I was just working under the assumption of identifying 'dead levels' based on when or when not anything other than skill points was gained. Personally, I would love it if WotC redid all the classes to better balance them - and left no blank spaces. But I see that as utterly unlikely until 4e comes out in a few years time (at least, I hope it doesn't come out for a few years! ).Crothian said:If Wizards went and redid all the PHB classes, made them balanced with no dead levels that would be fine with me. But this is not a solution to the problem as they define it.
Crothian said:Here it talks about dead levels and filling them in so players get something cool each level. Now ignoring the fact that new spells every level is ignored here (spells aren't cool enough anymore? I don't understand why they don't consider getting spells a non dead level): Do you feel that players need something cool every level?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.