Doc_Klueless
Doors and Corners
Over the decades of playing and running games and creating what I think of as fascinating worlds, I was informed in a non-insulting "yeah, cool. Nifty. Uh, when can we kick ass?" sort of way that my players don't really care about the world except in the context of having a place to adventure. The reasons why the world is the way it is are cool and all, but seem to not really have a huge impact (I have a reason why there are only three gods and a host of saints/apostates, for example). I could just as easily run using any world as long as the adventures are cool.
And I find, unsurprisingly, that I'm the same way. Oh, sure. I like cool worlds. But I'm also fine with bog-standard fantasy worlds as long as the adventures are fun. And, at times, prefer it as I don't want to remember all that esoteric stuff and just wanna play. Yah know?
Got me thinking about just running Sword Coast stuff and not taxing my brain anymore.
So, as PLAYERS (as DMs, sure, as that's where a lot of our fun comes from), do you really care that much about the game world?
And I find, unsurprisingly, that I'm the same way. Oh, sure. I like cool worlds. But I'm also fine with bog-standard fantasy worlds as long as the adventures are fun. And, at times, prefer it as I don't want to remember all that esoteric stuff and just wanna play. Yah know?
Got me thinking about just running Sword Coast stuff and not taxing my brain anymore.
So, as PLAYERS (as DMs, sure, as that's where a lot of our fun comes from), do you really care that much about the game world?