payn
Glory to Marik
Damn, thats so true.Players invest the same amount of time in caring about your world as you do in reading the licensing agreement for software before clicking "I Agree."
Damn, thats so true.Players invest the same amount of time in caring about your world as you do in reading the licensing agreement for software before clicking "I Agree."
It depends on the group, the DM and the individual players within the group.So, as PLAYERS (as DMs, sure, as that's where a lot of our fun comes from), do you really care that much about the game world?
You win the thread as far as I'm concerned.I discovered quickly that players only care about what the campaign world does to (and for) their characters.
I've played D&D for 41 years with home-brew worlds that fit on 2-3 pages of description.
As long as you have a detailed starting location, interesting villains and a god for the cleric you are set. Everything is on a 'need to know basis' in relation to what the characters are trying to do.
Setting depth is developed over time. Not beforehand.
A lot of the worldbuilding we DMs do is just self-gratification. mapsturbation, if you will.And that's coming from a guy who loves world-building for its own sake. In my experience, most players don't. They simply do not care about anything beyond the adventure at hand. Any world-building that I do as DM is done for me, not for my players.
Such a good comic. Not really sure how it illustrates your point, but damn does seeing a page from it bring me back

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.