hagor
First Post
I think there are various degrees of railroading.
IMHO, the really 'linear' plots (find A, then talk to B, who accuses C, etc) are the least fun: as a player you have indeed little to say in the matter.
As a player I don't mind a clearly defined plot/goal: as long as I can develop my character and make some choices which (seem to) matter for reaching that goal, the game is already for the greater part succesful for me. Of course, character development and decision making are easier in a more detailed setting.
As long as everyone is having fun it doesn't matter that much.
Hagor
IMHO, the really 'linear' plots (find A, then talk to B, who accuses C, etc) are the least fun: as a player you have indeed little to say in the matter.
As a player I don't mind a clearly defined plot/goal: as long as I can develop my character and make some choices which (seem to) matter for reaching that goal, the game is already for the greater part succesful for me. Of course, character development and decision making are easier in a more detailed setting.
As long as everyone is having fun it doesn't matter that much.
Hagor