Jeff Wilder
First Post
I've noticed in 3E that players (including me) rush immediately into combat with the Bad Guys, hoping to get a surprise round. It occurs to me that the rules actually discourage pausing to soliloquy or offer surrender terms or gloat or anything but charge.
By the rules as I understand them, even if you're holding weapons on someone to threaten him, initiative is rolled when combat starts, and you've blown your chance at surprise. I realize a lot of DMs house rule this, but I'm interested in RAW. Am I missing something that would encourage my players to pause and talk to the Bad Guys before slaughtering them?
By the rules as I understand them, even if you're holding weapons on someone to threaten him, initiative is rolled when combat starts, and you've blown your chance at surprise. I realize a lot of DMs house rule this, but I'm interested in RAW. Am I missing something that would encourage my players to pause and talk to the Bad Guys before slaughtering them?