RigaMortus2
First Post
We've seen a dozen or so playtest reports, and one thing that concerns me, is that not one (that I have seen) has ended in a death of a player or a TPK. Has "the threat of death" just been replaced with something less harsh, like "the threat of damage"? We've seen the PCs "get their butts kicked" but in the end (of the report), they always seem to come out on top.
Everyone (ever player) wants their characters to succeed and survive for as long as possible, but w/o any threat of [permanent] death, combat quickly becomes meaningless.
I'm beginning to get the feeling that the classes and their new abilities are too good. All these play test reports and no PC deaths? C'mon...
Everyone (ever player) wants their characters to succeed and survive for as long as possible, but w/o any threat of [permanent] death, combat quickly becomes meaningless.
I'm beginning to get the feeling that the classes and their new abilities are too good. All these play test reports and no PC deaths? C'mon...