Beholder Bob
First Post
Making some changes, noted in orange.
Brace: as a move action, gain a +4 to resist Trip, Bull Rush, and Overrun – though you suffer -4 AC to avoid being hit by these same attacks. You may maintain this as a free action, but you may not move while maintaining it. If you move (willingly or not) or fall prone, you cease to be braced.
It was suggested to me that this manuever is weak. Do others concur?
Death from Above: as a standard action, drop onto a target unaware of you and make a melee attack with a +2 to hit and +d4 per 10’ fallen damage. If you hit, you take d4 per 10’ dropped (with a Athletics check to reduce damage) and the target must make a Strength or Balance check DC 10 + damage from your attack, or be knocked prone. Whether or not you hit, you make a DC (20 + 2/10’ fallen) Balance check or fall prone as well. If you miss, you take full falling damage, and provoke an attack of opportunity. You also need to make the Balance check to avoid falling prone. If your target is aware of you, he gains a bonus to AC equal to 2 + his Reflex save.
Change the DC to keep balanced to DC (20 + 1/10' falling)
Defensive Sunder: as a standard attack, attack a foe’s weapon as they attack you with it without provoking an attack of opportunity. While doing so, you gain -2 dodge AC against attackers other then the one you are performing a Defensive Sunder against. You may only perform this maneuver against a foe that attacks at your initiative or less – and you lower your initiative to your foe’s initiative by virtue of using this maneuver.
Clarify & limit the action: This is now a standard action, it is declared at the beginning of your round, but is not applied until the foes round. If the foe does not attack you - or does not use a weapon in his attack, this action is wasted.
Ignore Foe: as a free action usable once per round, you can choose to ignore an opponent to focus on another in melee, preventing one foe from gaining flanking against you, but at the cost of treating the ignored foe as being invisible to you. Additionally, ignoring a person inflicting damage on you is difficult when they hurt you - you provoke an AOO from non-ignored foes whenever you are struck for damage by the foe you are ignoring.
Folks seem to halve 2 seperate arguements Vs this maneuver, too powerful or nerfs rogues. Any arguments to the contrary? I like this manuever, but the debate against it seems strong.
Maneuver Foe: as a standard action, you make an attack roll against AC (10 + your foe’s attack bonus). If you hit, your foe must either move 5’ in a direction of your choice or be flat-footed against you for 1 round. If you miss by 5+, you provoke an AOO from that foe.
Another web site generated a response claiming this manuever supercedes bull rush. Does this manuever seem too strong?
Roll with the Blow: sacrifice your next standard action and fall prone in order to reduce damage from a melee attack in ½. You take full damage unless you succeed in a Reflex save against the attacker’s roll to hit roll. On a failed roll, you take full damage, lose your next standard action, and are still prone. As a side effect of this action, whether you succeed or not, you may make a 5’ move out of turn.
Set: as a full round action that provokes an AOO on the round performed & each round maintained, you focus on a single foe’s movements to gain a +1 to hit that foe with a ranged attack on the following round. You maintain this bonus so long as you do not move, fall prone, make an attack against a different target, or Set against a different foe.
The name must be changed - I opt for Targeting. The reason - I do not want it mistaken for the action of setting a spear! It was suggested I make this more powerful, but I thought it about on par. In need of re-wording: This manuever requires a full round action to initiate, though you may maintain it as a free action. When initiated & while maintained, you provoke AOO from adjacent foes.
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Brace: as a move action, gain a +4 to resist Trip, Bull Rush, and Overrun – though you suffer -4 AC to avoid being hit by these same attacks. You may maintain this as a free action, but you may not move while maintaining it. If you move (willingly or not) or fall prone, you cease to be braced.
It was suggested to me that this manuever is weak. Do others concur?
Death from Above: as a standard action, drop onto a target unaware of you and make a melee attack with a +2 to hit and +d4 per 10’ fallen damage. If you hit, you take d4 per 10’ dropped (with a Athletics check to reduce damage) and the target must make a Strength or Balance check DC 10 + damage from your attack, or be knocked prone. Whether or not you hit, you make a DC (20 + 2/10’ fallen) Balance check or fall prone as well. If you miss, you take full falling damage, and provoke an attack of opportunity. You also need to make the Balance check to avoid falling prone. If your target is aware of you, he gains a bonus to AC equal to 2 + his Reflex save.
Change the DC to keep balanced to DC (20 + 1/10' falling)
Defensive Sunder: as a standard attack, attack a foe’s weapon as they attack you with it without provoking an attack of opportunity. While doing so, you gain -2 dodge AC against attackers other then the one you are performing a Defensive Sunder against. You may only perform this maneuver against a foe that attacks at your initiative or less – and you lower your initiative to your foe’s initiative by virtue of using this maneuver.
Clarify & limit the action: This is now a standard action, it is declared at the beginning of your round, but is not applied until the foes round. If the foe does not attack you - or does not use a weapon in his attack, this action is wasted.
Ignore Foe: as a free action usable once per round, you can choose to ignore an opponent to focus on another in melee, preventing one foe from gaining flanking against you, but at the cost of treating the ignored foe as being invisible to you. Additionally, ignoring a person inflicting damage on you is difficult when they hurt you - you provoke an AOO from non-ignored foes whenever you are struck for damage by the foe you are ignoring.
Folks seem to halve 2 seperate arguements Vs this maneuver, too powerful or nerfs rogues. Any arguments to the contrary? I like this manuever, but the debate against it seems strong.
Maneuver Foe: as a standard action, you make an attack roll against AC (10 + your foe’s attack bonus). If you hit, your foe must either move 5’ in a direction of your choice or be flat-footed against you for 1 round. If you miss by 5+, you provoke an AOO from that foe.
Another web site generated a response claiming this manuever supercedes bull rush. Does this manuever seem too strong?
Roll with the Blow: sacrifice your next standard action and fall prone in order to reduce damage from a melee attack in ½. You take full damage unless you succeed in a Reflex save against the attacker’s roll to hit roll. On a failed roll, you take full damage, lose your next standard action, and are still prone. As a side effect of this action, whether you succeed or not, you may make a 5’ move out of turn.
Set: as a full round action that provokes an AOO on the round performed & each round maintained, you focus on a single foe’s movements to gain a +1 to hit that foe with a ranged attack on the following round. You maintain this bonus so long as you do not move, fall prone, make an attack against a different target, or Set against a different foe.
The name must be changed - I opt for Targeting. The reason - I do not want it mistaken for the action of setting a spear! It was suggested I make this more powerful, but I thought it about on par. In need of re-wording: This manuever requires a full round action to initiate, though you may maintain it as a free action. When initiated & while maintained, you provoke AOO from adjacent foes.
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![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
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