DracoSuave
First Post
There is a specific rule on bonus damage though.
In the case of 2 effects which both say 'you push the target 3 squares' for instance you can just as easily reason that a single push of 3 squares fulfills both effects. I'm not saying I exactly advocate that interpretation, but it is one possible interpretation.
This is no more a valid interpretation than 'well he did five damage so that means your five damage effect has already happened.'
Effects are not 'fulfilled'. They are executed. You execute effect A, then execute effect B. They are distinct.
Except it isn't an 'and then', it is step 5 of the attack resolution sequence, both effects take place at the same time from the same starting condition.
One is a triggered effect, the other is not. The trigger will esecute after the actual hit that triggers it. It cannot occur before, because it's not an interrupt, and if it happens during, you still need to decide an order. And doing it before the hit effect would invalidate the attack, which it does not have the right to do, so it must occur after.
Nothing in the rules ever indicates or even hints that there is an ordering to these effects at all. Nor does anything indicate that 2 smaller effects add up to a larger one, bonus damage being a specific exception.
But you do have two separate rules telling you to do two separate things. The default state is that you execute the separate rules. In order to NOT execute either of them, you must have a rule that overrides it. For example, the rules on same-typed ongoing damage.
When a specific rule is absent, that does not mean 'invent your own specific rule now' or 'clearly, ongoing damage and pushes are the same thing!'
In fact there are other specific rules that require some effects to 'overlap' (IE stun effects for instance, where the longer lasting effect prevails).
None of which are specific to pushes. Pushes aren't stuns, or ongoing damage, or anything like that. What you need is a specific rule about pushes that apply.
Again, I'm not especially advocating against your interpretation, it is probably the most reasonable one overall.
I know, it's just a common fallacy to think that in 'exception based design' that an exception must exist to cover every situation. Sometimes... you just do what the abilities say. In such cases, no specific rule needs to exist, because you already have the rules telling you what to do.