Parmandur
Book-Friend, he/him
I can, will need to look at my book at home latter.Can you cite that?
I can, will need to look at my book at home latter.Can you cite that?
Same. My newest campaign started at level 3, because that was the player consensus, but level 1 is by far my favourite level to DM. It has the most jeopardy, and I love that all the characters feel like they are really just getting started in this adventuring life - that their entire hero's journey lies before them.From what data is available, it isn't just some people who don't care for high level play it's 90% of the players. I tend to think of "some" as a small number, not necessarily insignificant, but far less than the overwhelming 90% who don't play high level for whatever reason.
I got some grumbles when I started my most recent campaign at level 1. But I had a few players new to D&D and when a newedition, uh, revision is released I like to start from the beginning. I really dislike having to wait until level three to start playing your class.
A long D&D campaign for me is going to be about six months. That's six months of playing nearly ever single week, so about 24 games take or leave a few. I don't run open ended campaigns. i.e. When I start a campaign there's an end goal at which time the campaign is supposed to end.I played 2e where we didn't level for a literal year. These days I prefer a slow but steady level. 5e is too fast, but I don't have a decade to devote to one character anymore
Oh, wow. That's just an outright admission that levels 1 and 2 aren't any fun. I think maybe they should have gone back to the drawing board, but I imagine fixing the first two levels would have interfered with the backwards compatibility goals.It's not level 4, it's level 3 and it's on page 43. It says if the group is seasoned, they recommend starting at level 3.
I've been playing on and off since 1988....we've never held a game together longer than maybe 9th level.They probably don't, I agree. But anyone who's like "Oh, I want to play higher levels, but our games never get there" is being a little silly.
The intent is for levels 1 and 2 to be training levels and level 3 to be the really ready for adventure level. They didnt "fix" it becasue its intended to work this way.A long D&D campaign for me is going to be about six months. That's six months of playing nearly ever single week, so about 24 games take or leave a few. I don't run open ended campaigns. i.e. When I start a campaign there's an end goal at which time the campaign is supposed to end.
Oh, wow. That's just an outright admission that levels 1 and 2 aren't any fun. I think maybe they should have gone back to the drawing board, but I imagine fixing the first two levels would have interfered with the backwards compatibility goals.
Since when? Is this something that started in 2014? Is it a design goal they pointed out anywhere?The intent is for levels 1 and 2 to be training levels and level 3 to be the really ready for adventure level. They didnt "fix" it becasue its intended to work this way.
Yes.Since when? Is this something that started in 2014? Is it a design goal they pointed out anywhere?
I don't think that's it. I think it's an admission that level 3 is where you finally have all of your level 1 abilities and subclass, so experienced players don't need to learn slowly by doing levels 1 and 2.Oh, wow. That's just an outright admission that levels 1 and 2 aren't any fun. I think maybe they should have gone back to the drawing board, but I imagine fixing the first two levels would have interfered with the backwards compatibility goals.
Yeah, that goes back to the Next Playtest: even starting at 1, Level 3 should be after like two regular sessions of play.Since when? Is this something that started in 2014? Is it a design goal they pointed out anywhere?