Goumindong
First Post
Any other definition does not obsolete the entire concept of hindering terrain. And, it can be used, and it does exist. It's actual TERRAIN. You know, things like areas with lots of sharp rocks, pits, precipices, or a camp fire. The purpose of the rule is related to longer term environmental effects, not short term effects created by individuals such as through spells.
At no point is the distinction made between magical fire in the terrain and non-magical fire in the terrain. There is no distinction made between DM made effects and player made effects.
The only distinctions that are made are whether or not its damaging.
Getting a save does not prevent enemies from being pushed or slide into damaging areas, it simply makes the tactic less overly ridiculously broken. Note that DMG-44 even mentions one area that is explicitly hindering terrain that you explicitly get a save for being pushed into. Does DMG-44 negate the rules for getting pushed into pits?The intent is to allow players to slide foes into damaging areas. DMG-p44 "Using forced movement to pull, push, or slide creatures onto ice, or into a pit, or into a cloud of daggers is a clever tactic."
Hell, DMG-44 is the place where it tells you to give them a save, does DMG-44 negate itself?
That many people hold incorrect views does not make their views correct, or even more correct. They're still wrong. Ironically that is a thread full of people who support me, but still.It's the "pinball" tactic that creates the issue. This IS a common complaint on the boards, and there is a lot of discussion about it. Heck, there is even this about it:
Not exaggeration, ignore the rules at your own peril, pray to god you aren't playing with a wizard who knows what they're doing.Your exaggeration is not helpful.
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