AngryPurpleCyclops
First Post
There's a reason that people mostly only fight with two weapons in the movies and not in real life.As for my second point about multiple attacks, why exactly is this not possible? Or rather, why is it that all characters can only attack once, except perhaps for special encounter or daily powers? This is what I mean by 4ed having a heavily "gamist" tone: rules seemed to cater more towards game balance than towards realism (simulationism). For example, it is not realistic that an 18 DEX rogue with two daggers in hand and an 8 DEX wizard with a staff can both attack once per round. At the least it would seem that there should be a feat or something for the rogue to be allowed to attack twice if the second weapon is light.
Both attacks are massively impaired by the second attack. Try hitting two tennis balls at once with separate rackets. If it's not at once, and it's just once every six seconds with each you'll find it's a lot faster to recover one weapon and strike again than swing with a weapon that's out of position because of the first weapon.
DnD never accounted for a lot of real life issues(or at least not very well). Trust me that having two daggers is going to put you at a massive disadvantage to one sword, so lets not try and apply a simulation argument here. even the wizard staff argument is pretty flawed because a two handed grip on a staff will allow you to attack with the opposite end quite naturally as you recover from the first attack.
high dex rogues attacking twice is/was fun but it was never based upon anything realistic. It's unbalancing because it allows the multiple application of things like str damage (you would do less than your normal str dmg with either dagger attacks in real life) and it's falsely giving advantage to what in reality is the weaker position. give me a pole arm and give you two daggers and lets test the number of attacks we each get. The pole arm should grant an OA for every attack the dagger guy makes.high DEX rogues can't attack twice.
None of this is realistic, and balance considerations are far more important than "simulation" in a fantasy game.