Do you actually CARE about your PC?

Yes. I am quite attached to my characters. I don't spend a lot of time writing expanded biographies and such, but I try to develop their personalities as much as possible, making them three-dimensional and entertaining for both me and the other players (usually, I pick a character quirk and exaggerate it on purpose). I do not like losing characters (particularly if I lose them in a random encounter or something), but I am perfectly comfortable retiring them (unless the DM later uses them as NPCs and mangles them horribly).
 

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How much I care about a character varies from campaign to campaign and character to character.

Some of my PCs are just there to fill a role. If I'm the n00b in someone's ongoing campaign and they need a thief, Stabby McStabbins may not be the most beloved of my PCs, and may be thought of as disposable. Especially in a campaign with a high body-count, resulting in my going through the McStabbins clan one at a time.

OTOH, if I get to unfetter my creativity, or if I'm especially inspired, maybe I will come up with something unique and personal that I want to succeed and develop.

Unfortunately for me, the campaigns in which the Muse inspires me to pinnacles of creativity is probably doomed to fail. I have a host of great PCs from campaigns that never saw more than 10 sessions.
 

Like DannyA, it does tend to vary. But, usually, I like my guys. Enough that from time to time I'll recreate one and play him again in a new group.

But, I think the reason you see people talking about burning through characters is that campaigns tend to be very, very short. While the sprawling multi-year campaign is a thing of beauty, I think most camps tend to last less than a year.

Add a PC death or two in there and it's pretty quick that you might burn through half a dozen or more characters. You might like each one of them, but, because of real life, campaigns fall apart all the time and you might be creating new characters far more often than you like.

Or, you could be playing in a game like my last campaign, where we had twenty some permanent PC deaths in 18 months of play. We averaged a PC every 3 sessions. People made a LOT of characters. Heh, towards the end of things the PC backgrounds kept getting shorter, and shorter and... :p
 

I care a lot about my characters; partly because I play so rarely (mostly DM!), and partly because I invest a lot into them. They have their own goals and dreams.

Indeed, there are a few NPCs that I really care for when I'm running games as well - a lot of throwaway ones, but some that I really like.

Cheers!
 

Generally yes. Some more so than others.

Nai Calus was my first PC, a half-elven Bard in 3.5. He has entirely too much of a backstory in every incarnation of him I've done. The character made his first appearance as a Phantasy Star Online character of mine, reappeared with some alterations in Phantasy Star Universe(I can only stay involved in online games if I'm fond of my characters as characters, so they've always gotten backstories and personalities), and wound up with even more heavy background alterations as my first D&D character.

I've used him twice in 3.5, the second time in a campaign that featured one of the party members from that first campaign as one of the antagonists. He went by Celenden Theleril and was a Bard/Swashbuckler, but was still the same character and the two still knew each other. He's most recently been an eladrin cleric of Corellon named Vel Theryn in a PbP game.

No, I'm still not done with him. :p (Probably because of campaigns falling apart and him being incompatible with the 'badass' CN/CE/LN leaning towards E characters people kept making and introducing when they got bored with their original characters that actually were compatible with him. The 3.5 group were jerks and I really should have dumped. I just want to play him to some sort of reasonable conclusion in a game once, damn it.)

I find that my grasp of the setting or lack of setting helps. In the little-defined homebrews of the 3.5 group it was a lot easier for me to come up with a background without feeling that it was pretentious or wrong. I like my Shadowrun character but I'm not as comfortable with him because I don't know the setting perfectly, so there's a lot of his past that would normally be fleshed out that isn't.

Creation mechanics help too. Rolled stats and rolling for things on tables isn't my preferred way of doing it at all and I tend not to care much for characters generated that way. I make the character, and then I figure out what he'd be mechanically.

Having elves in a setting helps too. I like elves. (The DM let me get away with playing an elf in d20 Deadlands once, rofl. Li Shang, 'Chinese' antiques dealer. Take your standard D&D elven ranger, strip him of his abilities and throw him into America in another universe via planar travel gone horribly wrong, figure out how he's going to hide himself and try to adapt. I remember him fondly because it was such a ridiculous character concept but fun to play.)

I've also go several PCs I'm fond of that I've never yet gotten to actually play. Maybe someday I'll get to play them. Too many characters, too few campaigns.

But yes, I do tend to care about my PCs. I'm there to pretend to be an elf and maybe kill some monsters while I'm at it. If I don't like my PC as a person, what's the point? If I just wanna kill things and take their stuff I can play video games and not deal with fiddy bits like character sheets and figuring out how to make something work mechanically.
 

I have never been a big "Let me tell you about my character. . ." kind of guy, in that, while I enjoyed creating and playing various characters in RPGs throughout the years, I had no deep emotional attachment to any of them. At the end of the day, for me, RPGs are just games. RPG characters are simply game pieces. I save real emotions for real people.
 

My characters do not mean that much to me. Dying when the dice call for it is FAR more important to me than the character itself. Whether environment, schlub or Boss, dead is dead & that's fine, just pass me a new character sheet.
 

If I've been able to play a PC for a while to get him involved in the campaign, then, yes I do care about him.

But at the same time, I am ALWAYS thinking up new character concepts, so while i would be sad to see a PC go, I do always have backups in mind (usually too many backups in mind). So I might give the old PC a second thought now and again, I am okay when I do have to switch it out.

If I don't get to play often (either a one-shot type thing, or we're playing too infrequently) then never quite build the 'care' about the PC to bother giving him a second thought when it's time to change PCs.
 

But, I think the reason you see people talking about burning through characters is that campaigns tend to be very, very short. While the sprawling multi-year campaign is a thing of beauty, I think most camps tend to last less than a year.

I've come to that same conclusion after reading this thread. Now I'm wondering if people didn't get to play these characters long enough because the campaign ended for reasons that were out of their control, or if they didn't keep playing the characters because their group switches campaigns so often on purpose.

Thinking back on the amount of players that have come in & out of my own group, it makes sense how so many people have played in so many different games...playing so many characters must not be by choice for most people.

I've mostly DMed through 3e, so I don't have any experience joining groups...I've been running the same campaign even with all of the player turnovers we've had.
 

Aside from the characters I named above, I do have many npc's that I have used and gotten attatched to, some are former pc's that left adventuring due to injuries or loss of interest.

Bel
 

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