Afrodyte
Explorer
I reflect on the events and actions that have happened in game and put the increase in a stat that seems natural for the character to have grown in.
Blasphemy!!!!!
I reflect on the events and actions that have happened in game and put the increase in a stat that seems natural for the character to have grown in.
Since everyone generally boosts their primary stat, I think this is a clue that "to hit" should not have been bound to an ability score. You want it as high as possible anyway, and it gets in the way of multiclassing.
Yes. Always. The game's design assumes that I dump a point into my attack stat at every opportunity, so it'd be self-defeating not to. The other stat boost is somewhat optional, but I've never been interested in spilling stats all over my character sheet so I boost my second highest at every opportunity too.One thing that we all assume when we are discussing math and to hit rates is the assumption that people are always putting their two stat bumps in their two highest stats.
Is this the case?
Since everyone generally boosts their primary stat, I think this is a clue that "to hit" should not have been bound to an ability score. You want it as high as possible anyway, and it gets in the way of multiclassing.
Excellent observation!Since everyone generally boosts their primary stat, I think this is a clue that "to hit" should not have been bound to an ability score. You want it as high as possible anyway, and it gets in the way of multiclassing.
This would make the idea of hitting less important than the damage done and the conditions applied.I've been on the "no attack stat" bandwagon for a while now. Changing attack bonus to a straight level + proficiency + 3* would drastically simplify the math, make multiclassing less cumbersome, and encourage diversity in PC stats.[/SIZE]