Do you buy/carry trinkets in-game?

Flint & steel, always. Soap for high CHA characters. Anything else of that sort depends on how much the character can carry and how much money s/he has after buying the essentials.
 

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My players have learned I hand waive a lot of this stuff. They will ask, "Do we have a small mirror?" I'll say sure. It just saves a lot of hassle trying to inventory all of that stuff. If a player really got into shopping for trinkets I would change my stance.
 


pogre said:
My players have learned I hand waive a lot of this stuff. They will ask, "Do we have a small mirror?" I'll say sure. It just saves a lot of hassle trying to inventory all of that stuff. If a player really got into shopping for trinkets I would change my stance.

we do that too. we write on the char sheet "general equipment" and assume it has all sorts of stuff like cooking gear, soap, fishing gear (beer and weed included if appropriate) ect..
Z
 

A Fighter/Abjurer, The longest lived PC in my game carries a momento of each party member that was killed. As I run a high body count game, the list dominates his equipment section.

Mace of cleric A
Ball-Chain-Grapplehook of Fighter B
Life tree bow of elf ranger A
Back up weapon of wizard B [can't remember what it was ATM]
Greatsword of Cleric B
Bastard Sword of Fighter D
Naginata of Barbarian A
 
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Trinkets and knicknacks and dust collectors, oh yes...

The PCs in my last game spent nearly 1/2 million gps on little animated dolls made by a fiend they knew. They ended up using them as a hook for publicity for an inn they owned, sort of like Golden Palace and the Virgin Mary / Mother Theresa / random Saint X in a bun/grilled cheese/cinnimon roll/etc.

My players are absolute packrats when it comes to stuff. They carry multiple bags of holding and just keep stuffing stuff in and never really ever unloading things they vaguely think might be useful later on.
 



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