I care -desperately- about the Lore.
And also not a single iota about it.
The lore of a setting is really important to me when I'm running the game. I want to make the atmosphere correct, ensure people walk away from my table feeling like they were part of the world, and that the world they were a part of can follow them to other tables of other DMs running the same campaign setting.
But the -second- it gets in the way of what the party is doing, what would be fun, or the specific narrative I want to use?
Gone. Out the window. Don't care how old the Way Inn is, it's not there if I need something else to be there, y'know?
Consequently, I only really care about Retcons if they're done poorly. That's just upsetting.
And also not a single iota about it.
The lore of a setting is really important to me when I'm running the game. I want to make the atmosphere correct, ensure people walk away from my table feeling like they were part of the world, and that the world they were a part of can follow them to other tables of other DMs running the same campaign setting.
But the -second- it gets in the way of what the party is doing, what would be fun, or the specific narrative I want to use?
Gone. Out the window. Don't care how old the Way Inn is, it's not there if I need something else to be there, y'know?
Consequently, I only really care about Retcons if they're done poorly. That's just upsetting.