Take tiefling horns. One of the things that was fun about the tiefling in 2e was that their appearance was varied - horns, lizard tails, goat legs, a smell of brimstone, odd colored skin, whatever. But now I'm supposed to abandon that fun because some dice-jockeys in Renton tells me it's gonna be more fun to have every single tiefling share a distinct appearance? And if I happen to think that appearance is kind of goofy-lookin'?
People can disagree about whether they like the new or the old better, but if your opinion was that the old one was fine, fun, even, changing it is a clear message from the designers that the fun you were having wasn't, apparently, worth preserving in the new world.
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Setting lore's primary purpose is to inspire fun times - if it does that and then they discard it, it feels like the managers of this game that you've come to have fun with don't understand at all why you're having fun with their game.
Turathi tieflings, as best I can figure, they wanted a kind of tiefling that wasn't a generic "touched by evil" narrative, so the invented some proper nouns, gave them a shared history, and developed a shared appearance, while exploring the Sword & Sorcery trope of the fallen, decadent empire of old. Now when someone who had no RPG experience compared a D&D tiefling with a Pathfinder tiefling, you could easily tell them apart!
Of course, the resemblance they bore to the tieflings that came before was...well...their name was the same? And they both have this "touched by evil" thing going on. But you're ignoring a lot of the fun of old tieflings by abandoning them in favor of this new model. And the new model might not even be very good.
And that's why people complain about handlebar tiefling horns. In their subjective taste, it is worse than what came before.
There are a few things here.
The specific issue of the tiefling change - I have a player in my 4e group who liked the 4e tieflings, and played one, and the "my ancestors were corrupted by devils" thing has been an important part of the character. I don't believe this player - who has played plenty of 2nd ed and 3E - ever had any interest in the prior version of tieflings.
The more general topic of the 4e approach to lore - by giving tieflings (and dragonborn, and dwarves, and elves, and goblins, and warlocks, etc) a morally and thematically laden backstory, the lore establishes a setting which is (by default) dynamic rather than static, and which (again, by default) gives PCs a context for and reasons for action arising out of nothing but choice of race and class. This is a desirable thing in a RPG. Other contemporary RPGs have noticed this and taken steps to operationalise it (Fate's aspects; MHRP's distinctions and milestones; Burning Wheel's beliefs; 5e's bonds, ideals and flaws) - in 4e the operationalisation took place via default backstory.
In some cases this required overwriting existing backstory for established entities that fit the bill in general terms (eg tieflings are descended from fiends) but not in specific terms (that descent doesn't per se inform their narrative arc).
Whether or not one likes this way of designing a RPG, the logic of it is pretty evident. (And for those who missed it on their own reading, WotC spelled it out in the Worlds and Monsters "preview".)
And finally, the suggestion that "I'm supposed to abandon that fun because some dice-jockeys in Renton tells me" and that "it feels like the managers of this game that you've come to have fun with don't understand at all why you're having fun with their game" - this I don't get at all. It's like the other moralising/normative language that has been used upthread. You're not
supposed to abandon anything. If you don't like the new tieflings keep using the old ones. It's not going to do your game any harm to roll your tiefling's appearance on the old random chart.
To me this seems such a non-issue I can't get across the concern at all. I mean, 3E - after 20+ years - changed the default alignment of orcs from LE to CE. So what? If I want LE orcs I just use them as such. (As it happens I don't think I've used an orc in any game since 1998, so it's been a non-issue for me.)
Someone writing something that (i) they think is interesting or would be fun or useful in play, that (ii) you don't like, isn't an insult to you. It's just something you can ignore with no consequences or cost whatsoever.
Maybe you can explain to me how I am supposed to decide if I like something that has been written or not without actually reading it? I am curious at the exact process.
You can ask the opinion of those who know it and whose opinion you trust. You can read reviews. You can skim through it in a book shop. If it's one chapter or section in a larger work that you are otherwise keen to buy regardless of whether or not you like that bit, you can subsequently read it and decide to ignore it (eg I really like the Plane Above, but just ignore the stuff about the "outworlds" or whatever they're called for each Divine Domain, because they strike me as very Planescape-y and not really my thing).
People have been engaging in these processes for much longer than RPG publishing has been taking place. And in the case of 4e FR, there was no shortage of public commentary on its changes immediately upon release.
If the designers change something that I think was fun, it doesn't make me feel like I was having wrong fun...it makes me ignore their change.
This. So much this.
Burning Wheel Gold uses a different positioning system for combat from BW revised. I like the revised system better, so I use that in my BW game. (I also use the revised rather than the Gold sorcery rules. But I use the Gold version of the summoning rules, because I think it does a better job of balancing the difficulties for different sorts of summoned entities.)
Or to focus on setting rather than rules: in my early-90s GH game I came up with the idea of the Scarlet Brotherhood taking over the Lordship of the Isles independently of FtA. (It's a natural extrapolation from the situation presented in the original folio.) That means that, when I've encounter post-FtA stuff that assumes the Scarlet Brotherhood controls the Lordship also, I use it. But when I encounter other stuff that doesn't fit my game (eg certain assumptions about the role of the Archleric of Veluna that contradict my own, established, version of that role) I ignore it.
The authors of FtA weren't being
disrespectful, let along malicious or dismissive. They just wrote some stuff that they thought was good, and I like some of it but not all of it. And so I use some of it but not all of it.