TwoSix
The Year of the TwoSix
Man, when did Klingons turn into tieflings? D&D really is everywhere!
Man, when did Klingons turn into tieflings? D&D really is everywhere!
I don't really! Probably because Trek is not my planet in the Nerd Galaxy.
A "good D&D orc story" to me is a story that is about D&D orcs, which means about them specifically, using their unique traits and predilections and lore elements to tell a story that could only be told about those specific creatures. Anything short of that skirts the boundaries of Generic Fantasy Story. Which is fine, but is very distinct from a story about D&D orcs, even if it involves them. If you can tell the same story about AD&D orcs and AD&D hobgoblins, you've not got a good story about those creatures, even though it might be a fine Generic Fantasy Story where the traits of the antagonist doesn't matter.That's kind of tautological, though, isn't it? If it's a lousy story BECAUSE it doesn't use a specific set of details, then naturally you're going to think those specific details are kind of important! Although i do think a story about LE orcs must be REALLY specific if you can't make it a story about LE hobgoblins.
When I say I "use the lore," the example above is what I mean.For me, I don't run the kind of games where those specific details are really important. I just borrow whatever elements are there, and if they're inspiring, I use them, if not, I change them. Fundamentally, I use the setting as a backdrop to MY story, I have no interest (anymore) in using the story as a way to showcase the setting.
And you never stop to ask how we can improve the quality of the life that goes on, to limit the destructive changes, to make the world a better place?lowkey13 said:Anyway, the point being that stuff happens. Stuff changes. Life goes on.
I respect what you're saying, but I'm just not feeling it. Maybe because I've never played in a game that's crossed editions before. I just don't see why if LE orcs were important to your ongoing game or setting, you wouldn't just keep them.D&D orcs between 2e and 3e didn't have narrative happen to them, they were just different now. That broke stories. That's not a great thing to have happened to D&D orcs, and it's not something we should be exactly eager to do again. Maybe we do it if there's a good reason, with consideration (and narrative justification!).
They can be killed in 2e, but only by other gods, except for the FR gods that died at the hands of mortals. Karsus killed one, and Cyric killed Bhaal, and Midnight killed Myrkul.
I respect what you're saying, but I'm just not feeling it. Maybe because I've never played in a game that's crossed editions before. I just don't see why if LE orcs were important to your ongoing game or setting, you wouldn't just keep them.
I mean, if we lost something awesome like VgtM's take on Gnolls because it's a little different than interpretations that came before, I think adherence to canon is doing the community a disservice.
Maybe this point is where I'm having trouble meeting you. What effort? "Hey guys, we're not going to use chaotic evil orcs, most of the orcs in our game are still lawful evil."It's possible. But It's effort. It's a hurdle. It's a pain in the butt. Sometimes, it's less effort to just stop playing D&D than it would be force something important to you to be in it (ESPECIALLY if the game uses the default effect to make your change more difficult than it could otherwise be).
Well, I've read multiple versions of gnolls over the years. The 4e gnolls that took over Nerath were a pretty cool take. The Volo version is way more interesting, though. I mean, to me, but I would hope it's obvious that some people would disagree.I don't think you can know that VgtM's take is necessarily any better than some other take that would be more consistent with the lore. It's also not really a zero sum game - new stories can be introduced, as long as there's still room for the old stuff, and the old stuff can even occasionally be invalidated, with thought and consideration.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.