Creamsteak
Explorer
It is just as important to have good players to contrast a good Game Master. Players that are disruptive can be an extreme burden on a game, but players that are extremely helpful or interested in the game for any number of reasons can make a great GM out of a mediocre one.
I consider myself an excellent player because of my time spent as a DM. I take many duties upon myself to lighten the workload of the game master, for example: mapping. I also try to be as consise as possible, setting an example for other players. I will always have my DMG and Players Handbook with me at any session so that I can look up rules without bogging down combat or asking questions of the DM. I'm quick to make decisions, or to get one from my allies to do the same instead of entering into lengthy debates. I'm also tactful with any metagaming thoughts: I try to a heavy degree to forget everything I know about the game (damage reduction, trolls regeneration, etc), but I am always telling the GM my opinion. Lastly, I take the initiative myself. I don't wait for something to come to me, from the first session on -my character has some place to go, some person to visit, and something to do, but I'm willing to take a back-seat to other players and the GM while remembering to go about my own goals.
I consider myself an excellent player because of my time spent as a DM. I take many duties upon myself to lighten the workload of the game master, for example: mapping. I also try to be as consise as possible, setting an example for other players. I will always have my DMG and Players Handbook with me at any session so that I can look up rules without bogging down combat or asking questions of the DM. I'm quick to make decisions, or to get one from my allies to do the same instead of entering into lengthy debates. I'm also tactful with any metagaming thoughts: I try to a heavy degree to forget everything I know about the game (damage reduction, trolls regeneration, etc), but I am always telling the GM my opinion. Lastly, I take the initiative myself. I don't wait for something to come to me, from the first session on -my character has some place to go, some person to visit, and something to do, but I'm willing to take a back-seat to other players and the GM while remembering to go about my own goals.