Aus_Snow
First Post
. . .Now, the question is, has D&D thieves always been fighters in gimp costumes?
It's oh so tempting. . .
But no, I will resist posting that two letter answer. Again.

I'd have to say, no, IME. That should do it.
. . .Now, the question is, has D&D thieves always been fighters in gimp costumes?
. . .
It's oh so tempting. . .
But no, I will resist posting that two letter answer. Again.
I'd have to say, no, IME. That should do it.
Don't we already have one? I know, it's secret and all...Don't worry, I can't reproduce them either. Maybe we can make a club.
Now, the question is, has D&D thieves always been fighters in gimp costumes?
But Large-scale damage is inefficient at higher levels because of increase hps everyone has (compare hps in earlier D&D's).Wizards would be good at large-scale damage (fireball), offensive boosts (haste, strength), charms, illusion/misdirection, some transportation magic at HIGH level, summoning (fiends & elementals), and necromancy/undead magic.
And you don't need to give the fighters "dailies" to do it.
I also think the skill challenge system for dealing with traps during combat is probably the single worst system in 4E.
This is simply insane. There is absolutely nothing in the new Rogue classes that prevents one from actually developing the skills necessary for stealing. Indeed, they remain the classes that have the easiest access to the required skills.I'm not much of a fan of the nouveau-Rogue that tries to be a Fighter with stealth just so it can be "balanced" in combat, and in the meantime has mostly forgotten how to steal.
This is simply insane. There is absolutely nothing in the new Rogue classes that prevents one from actually developing the skills necessary for stealing. Indeed, they remain the classes that have the easiest access to the required skills.
That's why he'd remove the save or dies and retain the damage area spells. That allows the fighter to be the one ruling combat. The Wizard will just "soften up" the opposition.But Large-scale damage is inefficient at higher levels because of increase hps everyone has (compare hps in earlier D&D's).
You need to use multiple of those damage spells vs one or two save or dies (they will fail one every now and then but less likely two unless something is qrong with your DCs)
Save or dies help save on spell slots.
Now, the question is, has D&D thieves always been fighters in gimp costumes?