Like athos said, it depends on the situation. It also depends on the character. Except for the people who play the D&D lawful stupid, sure, a smart party runs - especially in my worlds. I generally don't do D&D's CR, it's all based on where the party goes, what they do (but I am careful to provide a subtle hint if something's to powerful).
But, cut'n'run as a player. Of course, "he who fights and runs away ..."
We were facing an army, literally. As a LG paladin I did not like the idea of leaving characters behind, but we had dwarves so there was no hope. I waited until I could, taking a couple of bad guys with me and fled. Lawful good is not lawful stupid.
Another party (of evils) were facing 2 demons, an assassin and supporting characters. I got to go first, and I prudently stepped off to the side. Within two rounds, nearly everybody was down. I still feel guilty as a player because if I had acted instead of running then I could have prevented the deaths. But, hey, only the strong survive, right?
But, cut'n'run as a player. Of course, "he who fights and runs away ..."
We were facing an army, literally. As a LG paladin I did not like the idea of leaving characters behind, but we had dwarves so there was no hope. I waited until I could, taking a couple of bad guys with me and fled. Lawful good is not lawful stupid.
Another party (of evils) were facing 2 demons, an assassin and supporting characters. I got to go first, and I prudently stepped off to the side. Within two rounds, nearly everybody was down. I still feel guilty as a player because if I had acted instead of running then I could have prevented the deaths. But, hey, only the strong survive, right?