Michael_R_Proteau
First Post
After looking at True 20 I was inpsired to combine a few of the skills together on that model.
Listen + Spot=Notice
Tumble+ Balance=Acrobatics
Hide + Move Silently=Sneak
Use rope is eliminated-it becomes a part of certain profession skills such as sailor or teamster that would use ropes frequently, part of climb for using roiopes to climb, or part of escape artist otherwise for knots and bindings.
I tried a few more such as Trickery=Bluff & SLeight of Hand etc. but I found that it works best when you only combine skills that have the same key ability, Mixing skills like BLuff & Sleight of hand raised the question as to what the key ablity score should be. That said, I did fold Open Locks into Disable Device.
I also made Notice a class skill for all classes.
-M
Listen + Spot=Notice
Tumble+ Balance=Acrobatics
Hide + Move Silently=Sneak
Use rope is eliminated-it becomes a part of certain profession skills such as sailor or teamster that would use ropes frequently, part of climb for using roiopes to climb, or part of escape artist otherwise for knots and bindings.
I tried a few more such as Trickery=Bluff & SLeight of Hand etc. but I found that it works best when you only combine skills that have the same key ability, Mixing skills like BLuff & Sleight of hand raised the question as to what the key ablity score should be. That said, I did fold Open Locks into Disable Device.
I also made Notice a class skill for all classes.
-M