Do you go in RAW 100%?


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RAW for me makes just no sense. RAI is what I would always play. Abusing mistakes in rule writing especially when its clear what is intended just makes the game worse.
 

I try RAW before changing anything first, and always try to think what the rules tell ne about how the systen is best played, and try to run at least a adventure or a module like that. Some systems works really well very close to RAW, some are really fun to mod and mix. I often change at least something. 5e'14, for example, I rule grapple as an attack for multiattack, and flanking gives +2 on attack rolls, but I do not use potions as a BA.
 


Given that I never read the rules fully, nor can I remember them compared to other similar rules 10% of the time, I try, but rarely succeed at RAW. I'd always TRY to TRY a rule before changing it.
 




I have a high intellect and a good understanding of gamedesign, so its often easy to see from other classes features etc. what is intended becaue normally its comparable.

Hmmm...

Tell Me More Jeff Goldblum GIF by National Geographic Channel


Luckily, I was able to intuit what your intention was.

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Perhaps this means my intellect is even higher.

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Bonus Goldblum to show it's all in good fun...

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... and gratuitous Goldblum, just to enjoy it.

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The end.

Jurassic Park Ian Malcom GIF
 

So I am curious.
Who here would claim that they play ANY TTRPG 100% rules as written with no alterations or omissions? House ruling things not covered by published rules would be allowed but if there is a rule for it, you have to use that rule 100% unaltered for a situation it applies to. 40+ yrs in the hobby and I know I never have. I suspect it can only really be possible for games that have properly minimalist rulesets. But let's say any edition or incarnation of Dungeons and Dragons. Have you every played it 100% straight up RAW with no alterations or ommisions?
I absolutely will play by the rules before making changed. Chesterson's Fence and all that. Until you understand why it does what it does, and what emergent play comes from that, it's folly to make changes.
 

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