How do you know what the RAI is if the RAW doesn't say?RAW for me makes just no sense. RAI is what I would always play. Abusing mistakes in rule writing especially when its clear what is intended just makes the game worse.
I have a high intellect and a good understanding of gamedesign, so its often easy to see from other classes features etc. what is intended becaue normally its comparable.How do you know what the RAI is if the RAW doesn't say?
I have a high intellect and a good understanding of gamedesign, so its often easy to see from other classes features etc. what is intended becaue normally its comparable.
I absolutely will play by the rules before making changed. Chesterson's Fence and all that. Until you understand why it does what it does, and what emergent play comes from that, it's folly to make changes.So I am curious.
Who here would claim that they play ANY TTRPG 100% rules as written with no alterations or omissions? House ruling things not covered by published rules would be allowed but if there is a rule for it, you have to use that rule 100% unaltered for a situation it applies to. 40+ yrs in the hobby and I know I never have. I suspect it can only really be possible for games that have properly minimalist rulesets. But let's say any edition or incarnation of Dungeons and Dragons. Have you every played it 100% straight up RAW with no alterations or ommisions?