Herremann the Wise
First Post
Hello Everyone,
I was just playing with the DDI D&D Compendium and noticed a very surprising figure (at least to me). There are currently 4203 powers out there. That's four thousand two hundred and three "things" to do in combat. I don't know about you but my goodness that seems a lot and I'm sure it will steadily increase with every WotC release. Is it too many? Do many of them do "roughly" the same thing and so should this 4203 number be revised down for an "effective" power count?
I think the "power" concept as a formalization of an action is perhaps the greatest advance in terms of combat made from 3E to 4E. By referencing a heavily streamlined gamespace of terms/resources (hit points, position, conditions and keywords), it has become possible for the players (through power cards / sheets) to take much of the burden of adjusication away from the DM. As such, I suppose having 4203 powers out there is not that big an issue because of how easily they are adjudicated by a group rather than everything being pushed through the DM's brainspace.
Do you have any further thoughts on Powers and how many of the darn things there are from a design perspective?
Best Regards
Herremann the Wise
I was just playing with the DDI D&D Compendium and noticed a very surprising figure (at least to me). There are currently 4203 powers out there. That's four thousand two hundred and three "things" to do in combat. I don't know about you but my goodness that seems a lot and I'm sure it will steadily increase with every WotC release. Is it too many? Do many of them do "roughly" the same thing and so should this 4203 number be revised down for an "effective" power count?
I think the "power" concept as a formalization of an action is perhaps the greatest advance in terms of combat made from 3E to 4E. By referencing a heavily streamlined gamespace of terms/resources (hit points, position, conditions and keywords), it has become possible for the players (through power cards / sheets) to take much of the burden of adjusication away from the DM. As such, I suppose having 4203 powers out there is not that big an issue because of how easily they are adjudicated by a group rather than everything being pushed through the DM's brainspace.
Do you have any further thoughts on Powers and how many of the darn things there are from a design perspective?
Best Regards
Herremann the Wise