Obryn
Hero
Then that'd be kind of the opposite of option bloat! If your options are too narrow, I don't think they can also be too much.Maybe, but I think it leads to more churn as players decide they want options that they cannot have because their choices are already narrowed.

Still, I don't think there's any single power which would be worth a player switching classes. Even in those cases, there are ways to do so, should a player really want to. If it's just one power, it'd take two feats - which could conceivably be done in a single level, with some retraining.
And if it's a class feature rather than a power, well, that's no worse than any edition to-date. I mean, I didn't get the high-level monk features without putting in a lot of levels as a monk.
It's really only "so much crunch" if you look at it in ways which no player or DM would ever need to. From a player's perspective, it just doesn't feel overwhelming. From a DM's perspective, it's not even a little overwhelming - after all, I don't need to know what every power does. Or almost any of them, really.Personally, a friend of mine is already struggling with 4e as a GM and feels that the game remains too narrow and restrictive.
I just think that it is crazy to have already released so much crunch in such a short period of time.
-O