D&D 5E Do you know the feeling of de-feat? (Playing a featless game.)

Do you play using feats at your table?

  • We pretty much always use feats.

    Votes: 55 66.3%
  • Sometimes yes, occasionally no.

    Votes: 11 13.3%
  • Nope, our own feet at the table are enough. No feats.

    Votes: 16 19.3%
  • Other (PLEASE post what and why!)

    Votes: 1 1.2%

DND_Reborn

The High Aldwin
My experience with 3E is limited (less than a year, really) and 5E for about one-and-a-half years now (no 4E). I've always played games with feats used, usually with characters even getting a bonus feat at level one.

So, I would like to know about the playing experiences of tables without feats as I am thinking for the next game about not using them.

I am also curious as my sense tells me most tables play with feats, so vote if you do or not as well! :)
 

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Most games I'm in use feats. It doesn't take long for ASIs to get really stale. Well, for non-casters. Casters don't have a lot of attractive feat options anyways, but they have plenty of toys via spell selection.

I have played in games that started without feats, but after a while the dm relented because it was obviously boring.

I've also played in games with bonus feats at level 1. This has mixed results - Certain weapon-boosting feats don't scale down well, so to speak.
 

If I was teaching new players, I would not use feats or multi-class options. With experienced players, feats provide interesting choices to customize characters. Unlike most, I feel the problem with feats is that most of them suck. IMO Great Weapon Master, Lucky, Polearm Master, and the feat that grants a saving throw proficiency (forgot the name) should be the standard, not considered OP.
 

So far all the DMs and campaigns that i join do use feats. I don't think i can even try joining a feat-less game as i have not heard any are running near my area. Most DMs i know of stick closely to the core rules, some allowing the occasional homebrew or UA.
 

No feats in my current 5e campaign. I had my fill of feats with 3e and 4e... we don't even use multi-classing. And we use gritty healing. All that in a effort to dial back the spandex super heriocs. Works really well. Characters are level 7 now. No one feels underpowered. We don't play every week so having less moving parts is beneficial. Less confusion when we play again.
 

My experience with 3E is limited (less than a year, really) and 5E for about one-and-a-half years now (no 4E). I've always played games with feats used, usually with characters even getting a bonus feat at level one.

So, I would like to know about the playing experiences of tables without feats as I am thinking for the next game about not using them.

I am also curious as my sense tells me most tables play with feats, so vote if you do or not as well! :)

I've played in both featless games and games with feats.

I prefer featless games for a long term campaign. Why? Because the game is more balanced without feats and personally I care about making an effective character. So with no feats in the game I don't have to feel like I'm giving away power to play featless characters - which for me personally opens up a lot more characters as there are far more characters in a featless game at the same power level than there are in a feated game.

That said in one shots I tend to prefer access to feats. Balance is less of a concern and feats add some variety to the characters we play and see - especially if we are mostly playing one shots with lower level characters.
 


I always allowed feats and multiclassing when I ran 5e, but I'm unlikely to ever run it again.

I strongly prefer playing with feats, but a compelling enough game can overcome this.

Lack of multiclassing is a dealbreaker. Full stop.
 

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