Ambrus
Explorer
Earlier I was responding to a player's email question about whether I'd prefer that he or I speak to a prospective player who we've been considering as a candidate to join my 3.5 Planescape campaign. I explained my preference that he, as a player, pitch the campaign to this new guy.
My reasoning was that most bad DMs probably don't know that they're bad and that their games suck. In my experience, most DMs are able to make their game sound fun and their play-style well though out. But when it comes to actually playing it's often the case that the game is an entirely different experience than how the DM described it during his/her pitch. I suspect that a game's players are more likely to be able to accurately describe a campaign and the DM's personal style than the DM himself; including the DM's strong and weak points.
I'm lucky to have some players who seem to genuinely enjoy my campaigns, but I've also had more players quit my games over the years than I'd care to admit. The latest such departure is the reason that my group is currently looking to recruit. I try my best to offer up a great gaming experience, but evidently what I think makes a great campaign doesn't always match up with everyone else's expectations or desires. Sure the players I have say that they love my game, but I always wonder how they might describe my campaign or my DMing style to others when I'm not within earshot.
It then occurred to me that this might make an interesting topic for discussion. So, do you recognize your own shortcomings as a DM? Do you recognize what it is you do well? Do you think your opinion of the campaign matches up with that of your players?
My reasoning was that most bad DMs probably don't know that they're bad and that their games suck. In my experience, most DMs are able to make their game sound fun and their play-style well though out. But when it comes to actually playing it's often the case that the game is an entirely different experience than how the DM described it during his/her pitch. I suspect that a game's players are more likely to be able to accurately describe a campaign and the DM's personal style than the DM himself; including the DM's strong and weak points.
I'm lucky to have some players who seem to genuinely enjoy my campaigns, but I've also had more players quit my games over the years than I'd care to admit. The latest such departure is the reason that my group is currently looking to recruit. I try my best to offer up a great gaming experience, but evidently what I think makes a great campaign doesn't always match up with everyone else's expectations or desires. Sure the players I have say that they love my game, but I always wonder how they might describe my campaign or my DMing style to others when I'm not within earshot.
It then occurred to me that this might make an interesting topic for discussion. So, do you recognize your own shortcomings as a DM? Do you recognize what it is you do well? Do you think your opinion of the campaign matches up with that of your players?