The Little Raven
First Post
So, do you recognize your own shortcomings as a DM?
Yes. I'm really bad about finishing what I start. I tend to formulate tons of ideas all the time, and sometimes new ideas distract me from the ones I'm currently running, so I get a bit impatient about bringing in my new ideas.
I'm also lazy as hell when it comes to prep. I like coming up with stories and plots, but I hate doing the legwork to get ready for the game, which is why I often just run games with zero planning.
Do you recognize what it is you do well?
I tend to make NPCs that my players relate to, often tugging at their heartstrings in order to provoke a heroic reaction (I'm a sucker for heroism, so most of my campaigns are heroic). My plots tend to be elaborate, which sometimes makes my players run off after red herrings.
My best quality as a DM: I constantly ask for feedback. To me, game design/balance and DMing is a journey, not a destination. The day I stop learning how to improve my game is the day I hang up my hat and stop running games.
Do you think your opinion of the campaign matches up with that of your players?
I try to keep them relatively close to eachother by taking in feedback and incorporating it as soon as is feasible. I make sure my players understand my expectations for a campaign, and they make sure I understand which expectations they will meet and which they don't like. It's a constant give and take, but my players seem more and more satisfied with each game as we go on.