The troll issue was just an example as per
Clint_L's
response:
"...
I don't set out to "test" my players, and
find it insulting that your response to folks disagreeing with your advice is to question our motives, like you of course have the answers and therefore anyone who rejects your Truth must be up to no good. The fact that you "can't think of any other reason why" folks aren't doing what you tell them doesn't prove their perniciousness, it speaks to your failure to look at the issue from another point of view, or to consider that other perspectives might also be valid.
For instance,
having the party encounter a troll is not a test of metagaming. What an absurd idea, that I am so concerned with metagaming that I spend my time creating devious story hooks intended to trick my players. It is my
assumption that we don't metagame, and so I can use staple D&D creatures without the players taking advantage of knowledge from outside of their character's experience. I make it clear at session 0 that I don't like metagaming, and my regular players and I are pretty copacetic on this point - we like immersing ourselves in the fiction of the story. ..."
So, in your universally presented view in which you assert that "
the troll is a test", who, in every case, is testing? If someone like myself or Clint L can assert, "I don't set out to "test" my players," how, in a world where famous monsters like trolls actually exist,
is it a test?
How does your judgment fit with Clint L's post-ending personal assertions that:
"... There are different ways to play the game, and I don't care if another group enjoys metagaming right up to having every player pull out their monster manual or adventure book whenever they feel like it. It's a gradient, and whatever works at your table, bless. But those of us who want it minimized in our games aren't having badwrongfun, and we aren't trying to test or trap our players"? Do you think we are lying?