Lanefan
Victoria Rules
I've heard of Dragon Heist but that's it, so I'll just have to take your word for this.The locations are there, of course, but I don't do dungeon crawls or hex exploration. I rarely use detailed maps for locations and instead do general exploration with ToTM. The action revolves around social encounters and combat, not finding and removing traps. I can't remember the last time I did an old school dungeon crawl, although of course occasionally people are in abandoned buildings which may be underground. The Temple of Elemental Evil is what would consider a location based campaign. Dragon Heist is more event based.

In general, though, it sounds like you place the social and combat pillars above exploration, in terms of importance to your game. This might explain some viewpoint differences, as for me exploration is, of the three pilars, the most important.
I also don't do TotM, but that's in part because both I and some players tend to rely on visual references for things.
In my game - if I'm doing it right, which isn't always the case - you're ideally going to hit all those types of obstacles plus others, more often than you want to.My campaign revolves more around events and interacting with the various power groups I've set up for my campaign. The obstacles you encounter are usually not going to be traps or terrain, it's going to be NPCs and monsters.

Traps, terrain, weather, NPCs, monsters, mysteries, mazes, riddles, red herrings, misinformation, double-crosses...they're all in play and all, IMO, fair game. And that's before even considering what the PCs sometimes want to do to each other.