Maxperson
Morkus from Orkus
So he's going to notice getting lucky now and then? Perhaps blocking one more hit with a shield? In the middle of battle he's going to be counting the number of lucky events, blocks, parries, times his god caused the enemy to miss and then do some complex math to figure out that all of those are hit points rather than skill and come up with hit points?A 2nd-level champion or battlemaster will regularly be able to put and take off that better armour (which they may or may not have been able to acquire) but one thing that would remain constant would be a 60% increase in base hit points. I doubt that this would typically go without notice. Surely, for, say, a "fighter"
People in combat for their lives don't stop to jot down every event that could be skill or could be skill hit points, could be a lucky miss or could be a lucky miss that does damage, could be their god causing the enemy to miss and do hit point damage or could be the enemy's god cursing him to miss and do no damage, could be a block on the shield that represents a miss or could be a block that does hit point damage, could be a parry or could be a parry that does hit point damage, and more, and then do complex math later to figure out which is which and determine hit points exist.On what basis do you claim that experts and those interested in fighting would not be able to assess the craft?
Instead they will simply fight for their lives and be grateful when they win. They will notice improvement in their skills, but can't possibly be able to determine hit points vs. skill vs. blind luck, etc.
There is no "damage" being done, though. You don't even see a single scratch or bruise until 50% of hit points, and once you reach 50%, 90-99% of the "damage" is still invisible and they maybe get a scratch or bruise. They aren't going to see any real damage until they hit 0, which is the same at 1st level as it is as 20th' 0 = 0.Sure, there may be some fighters that may be so dumb or ~brain-damaged, if it's that character that's being played, that they might not have noticed a 60% increase in their potential to take damage and a doubling in the hit dice they could trade per short rest.
Hit points are not pure meat, which is the only way the falling thing would reveal hit points. Instead the commoner dies, but the veteran fighter grabs the window sill and awning to slow himself down and survive OR he gets very lucky and lands in some mud OR divine providence saves him. Not anything recognizable as hit points. It's skill, luck or his god.In these worlds it could be common knowledge that, say, falling out of a window might spell likely death for a commoner and a risk for a rookie fighter and yet might leave barely a scratch on a veteran. I find it difficult to believe, in a world that followed the rules of d&d, that these kinds of things would not become common knowledge in the "lore of my people".
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