Pielorinho
Iron Fist of Pelor
Oh, to be sure, I'm totally harsh about it
. One player detailed her rich, absent-minded husband and their infant daughter; before fourth level, she found out her husband was the moneybags behind a band of demon-worshipping cultists, and she chose to abandon her daughter in order to escape with her life. The band of fellow half-orc emissaries another PC came up with (admittedly, they had no more characterization than that) were all slaughtered off-screen before the end of the first session. Another character's uncle repeatedly chewed him out for neglecting his cattle-herding duties.
Of course, it's not always harshness and evil. The guy who ran the local sushi bar really was a great source of information for the PCs. The apprentice magic-shop owner was always courteous and willing to please, and did a great job running the shop in the PC's absence.
The point is that the NPCs the players come up with are best when they're doing something interesting, and "interesting" does not always translate to "in the PCs' best interests." They should be starting points for the DM, I think, not ending points.
There are two exceptions to this. First, if a player tells me out-of-game that they don't want me to screw around with a specific NPC -- they don't want me killing off their mom, for example, or turning their husband into an evil cultist -- I'm happy to honor that request. Secondly, any NPC that the player "pays" for in game terms, such as through the leadership feat, is pretty safe from turning traitor, unless I ambiguously clear it with the player first AND give the PC ample compensation (e.g., give them another feat or a better replacement cohort).
Daniel

Of course, it's not always harshness and evil. The guy who ran the local sushi bar really was a great source of information for the PCs. The apprentice magic-shop owner was always courteous and willing to please, and did a great job running the shop in the PC's absence.
The point is that the NPCs the players come up with are best when they're doing something interesting, and "interesting" does not always translate to "in the PCs' best interests." They should be starting points for the DM, I think, not ending points.
There are two exceptions to this. First, if a player tells me out-of-game that they don't want me to screw around with a specific NPC -- they don't want me killing off their mom, for example, or turning their husband into an evil cultist -- I'm happy to honor that request. Secondly, any NPC that the player "pays" for in game terms, such as through the leadership feat, is pretty safe from turning traitor, unless I ambiguously clear it with the player first AND give the PC ample compensation (e.g., give them another feat or a better replacement cohort).
Daniel