Herremann the Wise
First Post
Hello Everyone,
Do you or have you ever penalized characters in terms of Experience Points?
I was doing some random pondering regarding the attitude towards killing enemy NPCs. Occasionally with my group, they have killed enemy NPCs without too much thought about the process. Digging a little deeper, I think the main reason for this somewhat cavalier approach is that dead men generally don't seek revenge and so permanently dealing with such NPCs is not only "wise" but passively expected and encouraged (as long as you also get to take their stuff).
Now I don't want to delve too deeply into the morals of this style of character behaviour but in essence when committing murder in a game, I don't think I have every penalized XP - although I do remember instances of deliberately holding back XP in similar situations. However, is penalizing XP too strong a measure in terms of trying to put a little morality back into the game at the expense of killing and taking their stuff? I suppose you can always have local authorites deal with the PC "murderers" but once PCs achieve a certain power level, such action is not going to dissuade them in the immediacy.
I'm just wondering whether introducing XP penalties in such situations where appropriate will encourage players to think: "my character doesn't need to kill this guy".
Best Regards
Herremann the Wise
Do you or have you ever penalized characters in terms of Experience Points?
I was doing some random pondering regarding the attitude towards killing enemy NPCs. Occasionally with my group, they have killed enemy NPCs without too much thought about the process. Digging a little deeper, I think the main reason for this somewhat cavalier approach is that dead men generally don't seek revenge and so permanently dealing with such NPCs is not only "wise" but passively expected and encouraged (as long as you also get to take their stuff).
Now I don't want to delve too deeply into the morals of this style of character behaviour but in essence when committing murder in a game, I don't think I have every penalized XP - although I do remember instances of deliberately holding back XP in similar situations. However, is penalizing XP too strong a measure in terms of trying to put a little morality back into the game at the expense of killing and taking their stuff? I suppose you can always have local authorites deal with the PC "murderers" but once PCs achieve a certain power level, such action is not going to dissuade them in the immediacy.
I'm just wondering whether introducing XP penalties in such situations where appropriate will encourage players to think: "my character doesn't need to kill this guy".
Best Regards
Herremann the Wise