Aldarc
Legend
I don't think that I have heard yet of this one. Is there a link with information about the classes for this spinoff?So far, 5.2 seems to have the best class design out of all the new 5E spinoffs coming out.
I don't think that I have heard yet of this one. Is there a link with information about the classes for this spinoff?So far, 5.2 seems to have the best class design out of all the new 5E spinoffs coming out.
Yeah. We should get back to insisting whether or not Nobles are monsters. That's a key point.Yeah. Now it is clear. At that point it was not. Now that this is settled, maybe all should just stop with that pointless sidetrack and go back to the actual topic.![]()
When looking back at the game logs of old campaigns I've run, there may not be an overarching climax but there's various minor climaxes, usually within an adventure when the goal of the adventure (or short series) is realized, the BBEG is defeated, or whatever.Response 4 - No, you're wrong. Gaming is about "emergent" stories. Totally different from authored stories.
Personally, I really love #4 because, well, it ignores the fact that emergent or not, without a climax, you don't actually have a story. You have a setting. You have characters, but, you don't have a story.
Let's face it: that one comes under the "you've had bad luck" header I noted upthread.I mean, FFS, our Ravenloft campaign ended in the middle of a freaking combat. The DM just vanished into the ether and never came back. Real life stepped on him hard. I get that. But, poof. Campaign gone. No warning. No word. Just showed up for the game next week and... no DM.
Umm, I'm not quite understanding you here. You say that you have climaxes within an adventure and when you reach set goals.When looking back at the game logs of old campaigns I've run, there may not be an overarching climax but there's various minor climaxes, usually within an adventure when the goal of the adventure (or short series) is realized, the BBEG is defeated, or whatever.
So if "story" isn't the correct term for the resulting game log and the scattershot and rather unstructured tale it tells, what is?
Let's face it: that one comes under the "you've had bad luck" header I noted upthread.
Umm, I'm not quite understanding you here. You say that you have climaxes within an adventure and when you reach set goals.
Which is what I NEVER GET. Why is this so hard to understand? I don't get "minor climaxes". I don't get to reach the "goal of the adventure". When I talk about campaigns ending, it's not that it just sort of peters out and dies. No. It ends in the middle of round 3 of a fight. It ends while walking across a bridge.
maybe instead of running the big WotC campaigns, string together some shorter adventures. That way you at least had some successes and completed arcs when the thing falls apart during the 3rd to 5th adventureWhich is what I NEVER GET. Why is this so hard to understand? I don't get "minor climaxes". I don't get to reach the "goal of the adventure".
Best in what way? What makes it "best" to you? I can't see that in any sense beyond subjective preference, so what about 5.2 makes it better to you than everything else?So far, 5.2 seems to have the best class design out of all the new 5E spinoffs coming out.
I think what you're running into here is that if a DM has decided there's going to be an encounter with the gate guards, they think that it's important. It very well might be for some reason, like, you'll encounter those guards again later, or they have a clue or something. Simply put, you're saying "skip irrelevant encounters" and I think some DM's see that and bristle because they don't think they have irrelevant encounters!Sorry, painting with too broad a brush and splashed you. My bad.
Doesn't stop the, by my count, at least four other posters, and I believe more, who've been tripping over themselves to tell me how wrong I am for not wanting to play the right way.
Funny thing is, when WotC did address this in the 4e DMG, they got absolutely pilloried for it. The whole "skip the gate guards" thing that became so farcical it became its own meme. But, here we are, ten years later, and even suggesting that it might make D&D games run better to tighten things up - a little - not everything, not all things, just cut out maybe, 15-25% of the fat on a campaign, might make for better games means that I hate role playing (a criticism that has been voiced more than once), been questioned why I even play RPG's and don't go off and play something else (also direct quotes), and been told that I'm totally off base here.
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Nobles are monsters if you are intended to fight them. Nobles are NPC's if you're intended to interact with them non-violently. A Noble can be both, or switch from one to the other depending on circumstances.Yeah. We should get back to insisting whether or not Nobles are monsters. That's a key point.
I didn't play 4e so I had to look that up. This is not the same issue. Are they both kinda sorta under the header of fun? Yep. The entire game is. Having someone roll to hit a door, though, isn't the same as encountering guards at the gate. I've known many, many DMs who have gate guards, but not one that has had someone roll to stab a door. At least not outside the rare joke roll that wasn't to see anything other than answer, "You hit the door" no matter what was rolled.See here’s the thing.
It’s not weird. It’s pretty par for the course. It’s what I’ve seen from dm after dm stretching back decades. It happens all the time.
Why do you think they included the infamous “skip the gate guards” advice in the 4e DMG? They weren’t making that up.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.