Silvercat Moonpaw
Adventurer
Story. Because the game will never replace the combat I can do in my head.
I'll bite.
Can someone give me an example of something that would satisfy this: "I want rules for thwarting villains like 4e has rules for bashing goblins."
I assume its something other than a setting with pre existing conflicts. But beyond that I really don't get it.
Cadfan said:Hmm. That's the sort of information I personally prefer to keep, at least primarily, inside of setting books.
Cadfan said:Its sort of an adventure style game, where the pre existing archetypes for each character lead them into conflict with the other players. Its essentially a secret goal kind of game device with a heavy plot element.
. 4e doesn't give it to me right up front, I need to add it myself. It's great if you already have something in mind (it gets out of the way and lets you do it!) but if you're looking to the system for inspiration, you don't so much find it. .
Putting it in context:
If my voting for "story" suggests to you that I don't enjoy "combat", you would not be representing my tastes accurately.