LostSoul
Adventurer
Combat is story, or at the very least, makes some of the best stories, if you're doing it right.
Talking is not story. It's, at best, one form of exposition of the story. More often it's a soft, directionless period of floundering that takes away from the better means of conveying the story, that is, by action.
Combat is not story the same way talking is not story.
Conflict is story. All stories need to have conflict or else they suck. Combat is one way to get conflict into the story, and so is talking; though if the conflict is meaningless then the story will probably still suck.