Psion
Adventurer
3catcircus said:The d20 mechanic *is* a table-based mechanic. BAB is in a table for each class.
I think you are being pedantic. You don't refer to the table in play. This is the very reason THAC0 was invented.
3catcircus said:The d20 mechanic *is* a table-based mechanic. BAB is in a table for each class.
jeffh said:That's overstating the case.
I think that this is a misconception. More tables doesn't equal more complexity. Rolemaster uses tons of tables but isn't very complex. D&D 3.5 is much more complex even though it doesn't use tables during combat.Aaron L said:The fewer charts that must be consulted during a fight, the better. I find it funny that people complain about the complexity of 3E combat one second and then complain about the lack of charts to consult the next.
3catcircus said:Which system is slower and more complicated?
1e is way way way faster and less complex than d20 *once you become proficient at using the tables*. No skill checks, no feats that slow down combat, etc. In fact, the speed of d20 is based upon the speed of the slowest player since every player has to do the calculations. In 1e, the speed of the game is based upon the speed of the DM.
Turjan said:I think that this is a misconception. More tables doesn't equal more complexity. Rolemaster uses tons of tables but isn't very complex. D&D 3.5 is much more complex even though it doesn't use tables during combat.
Wormwood said:But I have no interest in referencing the combat matrices in my old DMG for any reason.
tx7321 said:Within 5 minutes she'd roled her character, read her class (fighter) and race (dwarf). Thats all she needed to know as a player. No skills, no feats, and no need to figure out what bonuses to apply to her sheet (heck she didn't even have to worry about movement rates or incomberance, the DM did all of that).
D&D 3.X moves the onus of the game core mechanics from combination of DMG/PHB to just the PHB. Players are clued into the game much earlier because they have those numbers directly in front of them from day one, instead of figuring them out eventually. Gaming by obscurity doesn't work for more than a short while. It means that there can be only one DM in any gaming group (a concept that EGG, Arneson and the game's original players themselves didn't practice or follow) and he must jealously guard that information from player knowledge.tx7321 said:The D20 system just switches that complete newby experiance a little. players seem more qued in.
Turjan said:I think that this is a misconception. More tables doesn't equal more complexity. Rolemaster uses tons of tables but isn't very complex. D&D 3.5 is much more complex even though it doesn't use tables during combat.
Tedious is not the same as complex. The idea behind tables is that they basically contain all the information. You perform a few basic tasks and then simply follow the tables. You don't have to learn many formulas or consider lots of different subsystems, like in D&D 3.x.Numion said:Rolemaster (Rulemonster, Chartmaster) is very complicated IMHO. It was a nightmare when you rolled off the charts (150+). You had to divide the result-150 by the number of same results at the top of the chart and. .. ugh.