Numion said:So you switch around from advocating a slower and more complicated system (charts and THAC0 vs. d20) ?
Huh? No, I was saying Gygax must have seen how easy it would be to not use tables (ie. A first level fighter roles a d20 and adds 1, a second level fighter roles a d20 and adds 2, a third level fighters roles a d20 and adds 3 etc.) but he put this in a table (more or less) anyways....why? I wasn't talking speed at all.
If your inexperianced, yes, 1E is much easier to start playing then 3E (wading through feats and skills, gods and God knows what else). In 1E all you really have to do is read a little, and keep track of your stuff and HPs. Its the ultimate in "playing make believe".
As for D20 and THACO, I've come to dislike both. As I see it, the player has that much more distraction and control of the game (and the DM that much less). Also, the player is asked to calculate, which drags them out of their imagination (where they should be) and back to the table (where they shouldn't be) reminding them this is a game.
Wiz: "As others have mentioned, if the DM does all the heavy lifting, it really doesn't matter what system you're using."
I have never seen a 3E DM do much (if any) heavy lifting for their players (thats between 3 groups and a dozen DMs over the years). 3E DMs (in my personal experiance) are usually too busy dealing with monster stat blocks.
As for speed: table based 1E (with even a marginally experianced DM) is usually faster (and less work all around) then D20 based 3E in resolving battles (esp. when you have large battles). For instance, It takes me a few minutes to complete a battle between 5 PCs and 30 orc in 1E, in 3E it takes me much longer (and yes, thats due largely to the slowest players and how bogged down the DM is with monsters special abilities.
Infact, one reason we stopped playing 3E because no one would DM it (it was just too much of a headache).
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Wiz: "Gaming by obscurity doesn't work for more than a short while. It means that there can be only one DM in any gaming group (a concept that EGG, Arneson and the game's original players themselves didn't practice or follow) and he must jealously guard that information from player knowledge."
BINGO!!!!!!! Thats AD&D1 baby. Its sacred knowledge, guard it with your life. And enjoy the "being in the dark" experiance as a player as long as you can. Once you learn your odds and chances it starts feeling more like a game and less like real life.

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